perf(scene): make geometry edits incremental

Avoid full document, cache, and GPU rebuilds for entity deltas so add, delete, history, selection, and live polyline edits stay responsive on large drawings.
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Hakan Seven committed 2026-07-28 17:16:27 +03:00
1 parent 73b8dbe9d4
commit 05b044f367
32 files changed
+1936 -516

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@@ -410,12 +410,9 @@ impl Scene {
}
}
let copied_groups = self.copy_complete_groups(&handle_map);
if copied_groups > 0 && self.is_recording_undo() {
// Group copies add Group objects / dictionary entries, which a pure
// entity delta cannot restore.
self.poison_undo_recording();
}
// Complete group copies record their new Group objects and dictionary
// entry as targeted object deltas inside copy_complete_groups.
self.copy_complete_groups(&handle_map);
// The copies are new handles (natural memo misses, tessellated fresh)
// and reference only already-cached blocks — no block defn changes.
// Report them as additions so derived caches patch in exactly the copies.