feat(model): add exact solid modelling tools

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Hakan Seven committed 2026-08-23 22:53:31 +03:00
1 parent fb2ea1e831
commit 06cd0ec6a9
51 files changed
+1487 -574

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+4 -74
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@@ -1,11 +1,9 @@
use acadrust::entities::{EmbeddedEntity, Solid3D};
use acadrust::entities::Solid3D;
use acadrust::objects::{
SolidHistoryBox, SolidHistoryBrep, SolidHistoryCylinder, SolidHistoryLoft,
SolidHistoryBox, SolidHistoryBrep, SolidHistoryCylinder,
SolidHistoryNodeBase, SolidHistoryOperation, SolidHistoryPyramid,
SolidHistoryRevolve, SolidHistorySphere, SolidHistorySweep, SolidHistoryTorus,
SolidHistorySphere, SolidHistoryTorus,
};
use acadrust::types::{Vector2, Vector3};
use acadrust::EntityType;
use cadkernel::brep::Body;
use crate::command::EntityTransform;
@@ -474,21 +472,6 @@ fn base(transform: [f64; 16]) -> SolidHistoryNodeBase {
base
}
fn embedded(entity: &EntityType) -> Option<EmbeddedEntity> {
Some(match entity {
EntityType::Point(value) => EmbeddedEntity::Point(value.clone()),
EntityType::Line(value) => EmbeddedEntity::Line(value.clone()),
EntityType::Arc(value) => EmbeddedEntity::Arc(value.clone()),
EntityType::Circle(value) => EmbeddedEntity::Circle(value.clone()),
EntityType::Ellipse(value) => EmbeddedEntity::Ellipse(value.clone()),
EntityType::Spline(value) => EmbeddedEntity::Spline(value.clone()),
EntityType::LwPolyline(value) => EmbeddedEntity::LwPolyline(value.clone()),
EntityType::Ray(value) => EmbeddedEntity::Ray(value.clone()),
EntityType::XLine(value) => EmbeddedEntity::XLine(value.clone()),
_ => return None,
})
}
pub fn box_op(
transform: [f64; 16],
length: f64,
@@ -593,7 +576,7 @@ pub fn pyramid_op(
}
pub fn brep_op(body: &Body) -> SolidHistoryOperation {
let acis_data = crate::scene::convert::acis_export::planar_solid_to_sat(body)
let acis_data = crate::scene::convert::acis_export::solid_to_sat(body)
.map(|document| {
let mut solid = Solid3D::new();
solid.set_sat_document(&document);
@@ -607,56 +590,3 @@ pub fn brep_op(body: &Body) -> SolidHistoryOperation {
..SolidHistoryBrep::default()
})
}
pub fn extrusion_op(profile: &EntityType, height: f64) -> SolidHistoryOperation {
SolidHistoryOperation::Extrusion(SolidHistorySweep {
base: base(glam::DMat4::IDENTITY.to_cols_array()),
operation_major: 1,
direction: Vector3::new(0.0, 0.0, height),
sweep_entity: embedded(profile),
scale_factor: 1.0,
sweep_entity_transform: glam::DMat4::IDENTITY.to_cols_array(),
path_entity_transform: glam::DMat4::IDENTITY.to_cols_array(),
..SolidHistorySweep::default()
})
}
pub fn sweep_op(profile: &EntityType, path: &EntityType) -> SolidHistoryOperation {
SolidHistoryOperation::Sweep(SolidHistorySweep {
base: base(glam::DMat4::IDENTITY.to_cols_array()),
operation_major: 1,
sweep_entity: embedded(profile),
path_entity: embedded(path),
scale_factor: 1.0,
sweep_entity_transform: glam::DMat4::IDENTITY.to_cols_array(),
path_entity_transform: glam::DMat4::IDENTITY.to_cols_array(),
..SolidHistorySweep::default()
})
}
pub fn loft_op(profiles: &[EntityType]) -> SolidHistoryOperation {
SolidHistoryOperation::Loft(SolidHistoryLoft {
base: base(glam::DMat4::IDENTITY.to_cols_array()),
operation_major: 1,
cross_sections: profiles.iter().filter_map(embedded).collect(),
..SolidHistoryLoft::default()
})
}
pub fn revolve_op(
profile: &EntityType,
axis_start: [f64; 3],
axis_end: [f64; 3],
angle: f64,
) -> SolidHistoryOperation {
let direction = glam::DVec3::from_array(axis_end) - glam::DVec3::from_array(axis_start);
SolidHistoryOperation::Revolve(SolidHistoryRevolve {
base: base(glam::DMat4::IDENTITY.to_cols_array()),
operation_major: 1,
axis_point: Vector3::new(axis_start[0], axis_start[1], axis_start[2]),
direction: Vector2::new(direction.x, direction.y),
revolve_angle: angle,
sweep_entity: embedded(profile),
..SolidHistoryRevolve::default()
})
}