feat: draw a notice for one frame before rebuilding a layout

Switching to a Layout stops the main thread long enough that the
compositor decides the application has stopped responding and offers to
kill it. The switch itself is not the problem — `layout-switch` reports
about 10 ms — it is the frame after it, which rebuilds the whole wire set.

That frame now has a cheap one in front of it. `layout_settling` is set
when the switch takes, and while it holds, the viewport is replaced by a
centered "Preparing layout…" on the canvas background. No shader widget
means no scene primitive, so `prepare` has nothing to do and the frame
costs nothing. A `window::frames` subscription clears the flag, which is
the guarantee this needs: that callback runs once a frame has actually
been presented, so the notice is on screen and the compositor has been
answered before the expensive frame starts.

The deferral is of the *frame*, not the switch. Two callers depend on the
switch having completed when it returns — one calls `fit_all` immediately
after, another compares `current_layout` — so deferring the switch itself
would have broken both.

This restarts the compositor's timer immediately before the slow frame and
replaces a stale window with something that says what is happening. It
does not make the slow frame fast: if the rebuild still exceeds the
compositor's timeout the dialog can return, and the durable fix is the
2 s `memo_miss` behind it, which is a separate change.

Only `en-US` is validated against at build time; Greek is filled in too
since it is in use here, and the rest fall back until translated.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
PanosandClaude Opus 5 committed 2026-09-05 18:53:02 +03:00
1 parent d9a1d55f2e
commit 09838be9ec
6 files changed
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@@ -5534,6 +5534,10 @@ impl OpenCADStudio {
.layers
.sync_with_viewports(&doc_layers, vp_info);
let layers_ms = perf_phase.elapsed().as_secs_f64() * 1000.0;
// The switch is cheap; the frame that follows it is not. Draw a notice
// for one frame first, so the compositor gets an answer before the main
// thread disappears into rebuilding the wire set.
self.layout_settling = true;
if perf {
crate::perf_record!(
"[perf] layout-switch from={} to={} total={:.2}ms sync={:.2}ms switch={:.2}ms restore={:.2}ms layers={:.2}ms epoch={}",