fix(layers): protect locked entities

Keep locked-layer objects selectable for inspection while suppressing grips, property edits, command mutations, and stale editor writes.
This commit is contained in:
Hakan Seven committed 2026-08-12 12:46:41 +03:00
1 parent ca331fff48
commit 0be9c41773
25 files changed
+524 -118

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+13 -2
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@@ -86,6 +86,7 @@ impl OpenCADStudio {
.selected_entities()
.iter()
.map(|(h, _)| *h)
.filter(|handle| !self.tabs[i].scene.is_layer_locked(*handle))
.collect();
if handles.is_empty() {
self.command_line
@@ -208,6 +209,7 @@ impl OpenCADStudio {
.selected_entities()
.iter()
.map(|(h, _)| *h)
.filter(|handle| !self.tabs[i].scene.is_layer_locked(*handle))
.collect();
if handles.is_empty() {
self.command_line
@@ -297,6 +299,7 @@ impl OpenCADStudio {
)
})
.map(|(h, _)| *h)
.filter(|handle| !self.tabs[i].scene.is_layer_locked(*handle))
.collect();
if handles.is_empty() {
self.command_line
@@ -374,6 +377,7 @@ impl OpenCADStudio {
.iter()
.filter(|(_, e)| matches!(e, acadrust::EntityType::Text(_)))
.map(|(h, _)| *h)
.filter(|handle| !self.tabs[i].scene.is_layer_locked(*handle))
.collect();
if handles.is_empty() {
self.command_line
@@ -469,7 +473,9 @@ impl OpenCADStudio {
.selected_entities()
.iter()
.filter_map(|(h, e)| match e {
acadrust::EntityType::Text(t) => {
acadrust::EntityType::Text(t)
if !self.tabs[i].scene.is_layer_locked(*h) =>
{
Some((*h, t.insertion_point.x, t.insertion_point.y))
}
_ => None,
@@ -1127,7 +1133,12 @@ impl OpenCADStudio {
"EXPLODE" => {
use crate::modules::draw::modify::explode::explode_entity;
let entities: Vec<_> = self.tabs[i].scene.selected_entities().into_iter().collect();
let entities: Vec<_> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.filter(|(handle, _)| !self.tabs[i].scene.is_layer_locked(*handle))
.collect();
if entities.is_empty() {
use crate::modules::draw::select::SelectObjectsCommand;
let cmd = SelectObjectsCommand::new("EXPLODE");