forked from 1b-agent/opencadstudio-upstream
fix(layers): protect locked entities
Keep locked-layer objects selectable for inspection while suppressing grips, property edits, command mutations, and stale editor writes.
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@@ -551,7 +551,7 @@ impl Scene {
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}
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pub fn copy_entities(&mut self, handles: &[Handle], t: &EntityTransform) -> Vec<Handle> {
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// Objects on a locked layer can't be copied (they can't be selected).
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// Objects on a locked layer can be selected but not copied.
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let clones: Vec<(Handle, EntityType)> = handles
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.iter()
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.filter(|&&h| !self.is_layer_locked(h))
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