refactor(text): per-entity SDF text — all text kinds, selection/hover highlight

Rearchitect SDF text from a document-wide collector to per-entity
production during tessellation, so each entity owns its glyph quads and
composite/nested text is covered for free (no re-explosion, no per-frame
document walk).

- WireModel gains `text_verts`: glyph quads ride on the wire, so they are
  cached by the tess memo, cloned on hit, and transformed by the block
  expand loop exactly like `points`.
- Text arm (tessellate.rs) builds the quads when SDF is on and suppresses
  the strokes; render gathers text_verts from the viewport wire set
  (`gather_text_verts`, cached on wire content id) — the old collector is
  removed. Covers model, dimension, table, block-internal and paper-sheet
  text uniformly.
- MLEADER text (lays out via layout_mtext, not the Text arm) gets its own
  SDF branch driven by the per-run GlyphRun.
- Pick box comes from the rendered glyph quads (true text extent), not
  entity_aabb which mis-places the box for MTEXT; composite paths no longer
  clobber the empty text wire's tight AABB (dim pick box hugs the text).
- Selection / hover highlight via a text-highlight overlay (upload_text_
  highlight, keyed on selection_generation) mirroring the selected-wire
  xray overlay; base glyphs stay neutral so a deselect leaves no stale tint.
- Debug: env OCS_TEXT_BOX draws each run's glyph-bounds rectangle.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-07 17:01:36 +03:00
1 parent fd0b8fc1d4
commit 110683f419
47 files changed
+529 -143

No files matched your search

+1
View File
@@ -124,6 +124,7 @@ fn v3(pt: Vec3) -> Vector3 {
fn preview_wire(points: Vec<Vec3>) -> WireModel {
WireModel {
text_verts: Vec::new(),
name: "dimangular_preview".to_string(),
points: points.into_iter().map(|p| [p.x, p.y, p.z]).collect(),
points_low: Vec::new(),