fix: open-issue sweep — drawing, plot, snap, layout and UI fixes

Fixes:
- Font prompt no longer lists bundled ltypeshp/qcadshp shape files (#1626)
- Wide polylines step at a discontinuous segment width; PEDIT marks the
  current vertex; keyword steps refresh the command preview (#1628)
- Radius-0 fillet drops the zero-length segment it left, so the corner
  fillets again (#1422)
- FILLET Trim / No trim option (#1558)
- True-colour wires plot in their own colour; colour picker stores the
  value it shows (#1621)
- Model tab keeps its page setup; "Save changes to layout" in Model (#1620)
- QNEW default template in Options > Files; .dwt in the open dialog
  (#1134, #1113)
- GRIDUNIT / GRIDMODE / PERSPECTIVE variables (#1618, #1524)
- PTYPE (#1433)
- ZOOM nX / nXP (#1465)
- CHSPACE between model and paper space through a viewport (#1428)
- Moving a dimension keeps its automatic text placement
- Shell icon; "&&" button labels (#1554)
- LINETYPE Load from a .lin file (#1588)
- XLINE / RAY hide the crosshair arms (#1437)
- Dynamic-input boxes keep clear of the crosshair and each other (#1546)
- Snap marker colour setting, dark default on light canvases
  (#1497, #1229, #1128)
- Dimension style precision as a 0.00 pattern dropdown (#1426)
- Node graph nodes left of the origin no longer clip away (#1592)
- Collapse button in the command history header (#1094)
- Freeze-in-current-viewport toggle in the ribbon layer list (#1466)
- Geometric Center object snap for closed polylines (#1369)

New strings translated in all 21 locales.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 5.5 committed 2026-10-06 15:59:30 +03:00
1 parent abf302eba5
commit 178c7dff41
70 files changed
+1227 -145

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@@ -548,6 +548,102 @@ impl OpenCADStudio {
return Some(Task::done(Message::PspaceCommand));
}
// ── CHSPACE — move objects between model and paper space through
// a viewport, keeping their apparent size and place (#1428).
// Inside a viewport the selection goes to the sheet; on the
// sheet it goes into the model through the viewport under it.
"CHSPACE" => {
let handles: Vec<codec::Handle> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(h, _)| h)
.collect();
if self.tabs[i].scene.current_layout == "Model" {
self.command_line
.push_error(crate::t!("CHSPACE: Command not allowed in the Model tab.").as_ref());
return Some(Task::none());
}
if handles.is_empty() {
use crate::modules::draw::select::SelectObjectsCommand;
let cmd = SelectObjectsCommand::new("CHSPACE");
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
return Some(Task::none());
}
let scene = &self.tabs[i].scene;
let to_paper = scene.active_viewport.is_some();
let frame = match scene.active_viewport {
Some(vp) => scene.viewport_frame(vp),
None => {
// The viewport under the middle of the selection.
let (mut lo, mut hi) = (glam::DVec2::MAX, glam::DVec2::MIN);
for wire in scene.wire_models_for(&handles) {
let [x0, y0, x1, y1] = wire.aabb.map(f64::from);
if [x0, y0, x1, y1].iter().all(|v| v.is_finite()) {
lo = lo.min(glam::DVec2::new(x0, y0));
hi = hi.max(glam::DVec2::new(x1, y1));
}
}
let mid = (lo + hi) * 0.5;
mid.is_finite()
.then(|| scene.viewport_frames_at_paper_point(mid.extend(0.0)))
.and_then(|frames| frames.into_iter().next())
}
};
let Some(frame) = frame else {
self.command_line.push_error(
crate::t!("CHSPACE: No plan-view viewport to change space through.").as_ref(),
);
return Some(Task::none());
};
use crate::command::EntityTransform as T;
let z = glam::DVec3::Z;
let steps = if to_paper {
[
T::Translate((-frame.model_target).extend(0.0)),
T::Rotate { center: glam::DVec3::ZERO, axis: z, angle_rad: frame.twist },
T::Scale { center: glam::DVec3::ZERO, factor: frame.scale },
T::Translate(frame.paper_center.extend(0.0)),
]
} else {
[
T::Translate((-frame.paper_center).extend(0.0)),
T::Scale { center: glam::DVec3::ZERO, factor: 1.0 / frame.scale },
T::Rotate { center: glam::DVec3::ZERO, axis: z, angle_rad: -frame.twist },
T::Translate(frame.model_target.extend(0.0)),
]
};
self.push_undo_snapshot(i, "CHSPACE");
let scene = &mut self.tabs[i].scene;
let entities: Vec<codec::EntityType> = handles
.iter()
.filter_map(|h| scene.document.get_entity(*h).cloned())
.collect();
scene.deselect_all();
scene.erase_entities(&handles);
// The clones land in the other space: the sheet with no active
// viewport, the model with one.
let active = scene.active_viewport;
scene.active_viewport = if to_paper { None } else { Some(frame.viewport) };
let moved: Vec<codec::Handle> =
entities.into_iter().map(|e| scene.add_entity_clone(e)).collect();
scene.active_viewport = active;
for step in &steps {
scene.transform_entities(&moved, step);
}
self.tabs[i].dirty = true;
let count = moved.len();
self.command_line.push_output(
if to_paper {
crate::tf!("CHSPACE: {count} object(s) changed to paper space.")
} else {
crate::tf!("CHSPACE: {count} object(s) changed to model space.")
}
.as_ref(),
);
}
// ── Viewport arrangement shortcuts ────────────────────────────
// Tile the model viewports into preset splits. Each delegates to the
// matching VPORTS configuration so the Model/paper handling stays in