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Complete 2D solid workflow
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@@ -1260,7 +1260,7 @@ pub fn tessellate(
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| EntityType::PolyfaceMesh(_)
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| EntityType::PolygonMesh(_)
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| EntityType::Mesh(_)
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);
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) || matches!(entity, EntityType::Solid(solid) if solid.thickness.abs() > 1.0e-10);
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// Thickness walls ride on the wire that carries their edges, not
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// on a wire of their own: they are pick geometry for that entity,
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// and `fill_tris` below deliberately splits off into a fill-only
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