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Merge pull request #1014: perf: let one tessellation serve every background
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@@ -3222,6 +3222,43 @@ pub(crate) fn adapt_to_bg(color: [f32; 4], bg: [f32; 4]) -> [f32; 4] {
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}
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}
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/// Re-resolve display colours for `bg`, for wires that recorded what their
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/// resolution consumed.
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///
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/// This is what lets a set tessellated under one background be shown under
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/// another without rebuilding it: the geometry never depended on the
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/// background, only the colours did — see the `let _ = bg_color;` in
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/// `block_cache::local_wires_for`.
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///
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/// Every colour is recomputed from `raw_color`, never from the current
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/// `color`, so the pass is idempotent and safe over a set that mixes memoized
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/// wires with freshly tessellated ones. Recomputing from `color` would not be:
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/// `adapt_to_bg` maps a near-white colour to pure black, and pure black back
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/// to pure *white*, so a second application loses the original tint.
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///
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/// Wires with `bg_adapt: None` — everything not built by `Batches::finalize` —
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/// are left alone.
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pub(crate) fn resolve_colors_for_bg(wires: &mut [WireModel], bg: [f32; 4]) {
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for wire in wires {
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let Some(adapt) = wire.bg_adapt.as_deref() else {
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continue;
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};
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let contrast = adapt.contrast_bg.unwrap_or(bg);
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wire.color = if adapt.canvas_color {
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bg
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} else if adapt.preserve_color {
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adapt.raw_color
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} else {
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adapt_to_bg(adapt.raw_color, contrast)
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};
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if !adapt.preserve_color {
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for (vertex, raw) in wire.text_verts.iter_mut().zip(&adapt.text_raw_colors) {
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vertex.color = adapt_to_bg(*raw, contrast);
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}
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}
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}
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}
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// ── Primitive builder helpers (called by ViewportPane's shader::Program impl) ──
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impl Scene {
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