feat(annotative): scale text/dims/tables/blocks at the annotation scale + editable property pickers

Render: annotative-ness is resolved centrally in scene::annotative::is_annotative
(per-object context dictionary, legacy XDATA, or annotative style) so the bake and
the properties panel agree. Text, dimensions, tables and blocks now display at the
current annotation scale in model space. An annotative block scales as one uniform
unit about its insertion point — its internal geometry and attributes are carried by
that scale instead of being scaled individually, fixing the block-attribute size
regression. Tables scale their column/row/margin geometry.

Properties: the handle- and flag-backed rows are now editable pickers — MLEADER
multileader style / text style / arrowhead / leader linetype, General Material, and
Plot style (named plot-style mode only; the color-dependent mode stays read-only,
which is correct). A picked name is resolved back to its handle in the update loop,
where the document is in scope. Annotative Yes/No and the annotation-scale row are
shown per object.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-12 23:16:44 +03:00
1 parent 8ef65f59f8
commit 1b037a68aa
9 files changed
+539 -228

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@@ -1243,6 +1243,158 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
}
self.tabs[i].scene.camera_generation += 1;
}
} else if matches!(
field,
"mleader_style"
| "text_style_handle"
| "arrowhead_handle"
| "line_type_handle"
) {
// Resolve a picked name back to the handle the MLEADER
// stores. The style/text-style rows keep their existing
// handle on a failed lookup; the arrowhead/linetype rows
// take the resolved value directly (None = the default
// "Closed filled" / "ByBlock" option).
let doc = &self.tabs[i].scene.document;
let resolved: Option<acadrust::Handle> = match field {
"mleader_style" => doc.objects.iter().find_map(|(h, o)| match o {
acadrust::objects::ObjectType::MultiLeaderStyle(s)
if s.name == value =>
{
Some(*h)
}
_ => None,
}),
"text_style_handle" => doc
.text_styles
.iter()
.find(|s| s.name == value)
.map(|s| s.handle),
"arrowhead_handle" => {
if value == "Closed filled" {
None
} else {
doc.block_records
.iter()
.find(|b| b.name == value)
.map(|b| b.handle)
}
}
"line_type_handle" => {
if value == "ByBlock" {
None
} else {
doc.line_types
.iter()
.find(|l| l.name == value)
.map(|l| l.handle)
}
}
_ => None,
};
for &handle in &handles {
if self.tabs[i].scene.is_layer_locked(handle) {
continue;
}
if let Some(acadrust::EntityType::MultiLeader(ml)) =
self.tabs[i].scene.document.get_entity_mut(handle)
{
match field {
"mleader_style" => {
if let Some(h) = resolved {
ml.style_handle = Some(h);
}
}
"text_style_handle" => {
if let Some(h) = resolved {
ml.text_style_handle = Some(h);
}
}
"arrowhead_handle" => ml.arrowhead_handle = resolved,
"line_type_handle" => ml.line_type_handle = resolved,
_ => {}
}
}
}
} else if field == "plot_style" {
// Named plot-style pick: ByLayer / ByBlock clear the
// handle; a named style resolves through the drawing's
// ACAD_PLOTSTYLENAME dictionary to its placeholder handle.
let dict_h =
self.tabs[i].scene.document.header.acad_plotstylename_dict_handle;
let ph: Option<acadrust::Handle> =
crate::scene::annotative::as_dict(&self.tabs[i].scene.document, dict_h)
.and_then(|d| {
d.entries
.iter()
.find(|(n, _)| *n == value)
.map(|(_, h)| *h)
});
for &handle in &handles {
if self.tabs[i].scene.is_layer_locked(handle) {
continue;
}
if let Some(entity) = self.tabs[i].scene.document.get_entity_mut(handle)
{
let common = entity.common_mut();
match value.as_str() {
"ByLayer" => {
common.plotstyle_flags = 0;
common.plotstyle_handle = None;
}
"ByBlock" => {
common.plotstyle_flags = 1;
common.plotstyle_handle = None;
}
_ => {
if let Some(h) = ph {
common.plotstyle_flags = 3;
common.plotstyle_handle = Some(h);
}
}
}
}
}
} else if field == "material" {
// Material source: ByLayer / ByBlock clear the handle; a
// named material sets flag 3 + its handle (resolved here
// because the update loop holds the document).
let mat_handle: Option<acadrust::Handle> = self.tabs[i]
.scene
.document
.objects
.iter()
.find_map(|(h, o)| match o {
acadrust::objects::ObjectType::Material(m) if m.name == value => {
Some(*h)
}
_ => None,
});
for &handle in &handles {
if self.tabs[i].scene.is_layer_locked(handle) {
continue;
}
if let Some(entity) = self.tabs[i].scene.document.get_entity_mut(handle)
{
let common = entity.common_mut();
match value.as_str() {
"ByLayer" => {
common.material_flags = 0;
common.material_handle = None;
}
"ByBlock" => {
common.material_flags = 1;
common.material_handle = None;
}
_ => {
if let Some(h) = mat_handle {
common.material_flags = 3;
common.material_handle = Some(h);
}
}
}
}
}
} else {
for &handle in &handles {
if let Some(entity) = self.tabs[i].scene.document.get_entity_mut(handle)