refactor: move parallel tessellation fns into scene/convert/

scene/tess.rs held the free parallel-tessellation functions
(tessellate_entity, lod_stub_wire, entity_aabb, …) that the giant-file
split had left at the scene root. They belong with the rest of the
tessellation code, so move the file to scene/convert/tess.rs alongside
tessellate.rs / tess_util.rs and re-point the re-export.

Leaves the scene/ root as a consistent set of `impl Scene` method
groups; the free-function outlier is gone.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-26 23:39:43 +03:00
1 parent 9cd0479047
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@@ -18,6 +18,7 @@ pub mod acis_to_truck {
}
pub mod truck_tess;
pub mod tessellate;
pub(crate) mod tess;
pub mod tess_util;
pub mod solid3d_tess;
pub mod spline_tess;
+859
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@@ -0,0 +1,859 @@
// Auto-split from scene/mod.rs. Pure text-move; behaviour unchanged.
use super::super::*;
// ── Parallel tessellation free function ──────────────────────────────────────
//
// Takes only the `Send + Sync` data needed for tessellation so that
// `wires_for_block` can dispatch work across rayon's thread pool without
// requiring `Scene` (which contains `Rc<RefCell<...>>` and is `!Send`) to
// cross thread boundaries.
/// Tessellate a synthesised dimension-text entity through `tessellate_entity`
/// so it picks up the standard text LOD ladder (baseline / greek / full),
/// then re-color the returned wires with the dimension's resolved text colour
/// (so DIMCLRT / DIMSTYLE colours win over the synthetic Text's defaults).
pub(crate) fn tessellate_entity_dim_text(
document: &acadrust::CadDocument,
selected: &HashSet<Handle>,
active_viewport: Option<Handle>,
bg_color: [f32; 4],
anno_scale: f32,
e: &EntityType,
view_aabb: Option<[f32; 4]>,
world_per_pixel: Option<f32>,
text_color: [f32; 4],
) -> Vec<WireModel> {
let mut wires = tessellate_entity(
document, selected, active_viewport, bg_color,
anno_scale, e, None, view_aabb, world_per_pixel,
);
for w in &mut wires {
// Synth dim text carries no real entity colour — paint everything
// (including greek-LOD fill tris which read `wire.color`) with the
// dim's text colour. Selection highlight already baked in by
// tessellate_entity, so leave that alone.
if !w.selected {
w.color = text_color;
}
}
wires
}
pub(crate) fn tessellate_entity(
document: &acadrust::CadDocument,
selected: &HashSet<Handle>,
active_viewport: Option<Handle>,
bg_color: [f32; 4],
anno_scale: f32,
e: &EntityType,
block_cache: Option<&cache::block_cache::BlockCache>,
// World-space XY view AABB (post `world_offset` subtraction). When
// `Some`, entities whose AABB doesn't intersect this rect are skipped.
view_aabb: Option<[f32; 4]>,
// World units per screen pixel for LOD culling. `None` = no LOD.
world_per_pixel: Option<f32>,
) -> Vec<WireModel> {
let h = e.common().handle;
let sel = selected.contains(&h);
// Frustum + LOD cull for non-Insert, non-Viewport entities. Insert is
// handled separately (its WCS bbox depends on the block defn AABB ×
// Insert transform — done inside expand_insert). Viewports always emit
// so the viewport frame stays visible regardless of zoom.
let needs_cull = view_aabb.is_some() || world_per_pixel.is_some();
if needs_cull {
match e {
EntityType::Viewport(_) | EntityType::Insert(_) => {}
_ => {
let ab = entity_aabb(e);
if ab != WireModel::UNBOUNDED_AABB {
if let Some(view) = view_aabb {
if cache::block_cache::aabb_disjoint_xy(ab, view) {
return vec![];
}
}
if let Some(wpp) = world_per_pixel {
let w_px = (ab[2] - ab[0]).abs();
let h_px = (ab[3] - ab[1]).abs();
// Keep in sync with `cache::block_cache::MIN_PIXEL_SIZE`.
// Text/MText have their own LOD ladder below
// (baseline-line / greek / full) and must reach it
// even when projected size is sub-5 px.
let is_text = matches!(e, EntityType::Text(_) | EntityType::MText(_));
// Face3D is exempt from the sub-pixel stub: it is trivially
// cheap to tessellate (4 corners → 2 tris), so there is no
// cost to draw it full at any zoom, and the cube-stub
// otherwise pops/coarsens flat faces across the threshold.
let is_face3d = matches!(e, EntityType::Face3D(_));
let is_3d_entity = matches!(
e,
EntityType::Solid3D(_)
| EntityType::Mesh(_)
| EntityType::PolyfaceMesh(_)
| EntityType::PolygonMesh(_)
| EntityType::Body(_)
| EntityType::Region(_)
| EntityType::Surface(_)
);
if !is_text && !is_face3d && w_px.max(h_px) / wpp < 5.0 {
// Sub-pixel entity: emit a stub instead of
// nothing so it stays visible / selectable /
// hit-test'able at any zoom. 2-D entities
// get the cheap diagonal segment; 3-D
// entities get an AABB cube so their
// footprint doesn't drift when the camera
// crosses the LOD threshold. See #19.
let (entity_color, _, _, _, aci_idx) =
view::render::render_style_for(document, e);
let entity_color = view::render::adapt_to_bg(entity_color, bg_color);
if is_3d_entity {
// `ab` is already in the local frame
// (entity_aabb subtracted world_offset
// XY). The bbox z fields are still in
// WCS, so subtract `world_offset[2]` to
// match — otherwise the stub sits at a
// different z than the full tessellation
// and the geometry visibly shifts when
// the camera crosses the LOD threshold.
let bbox = e.as_entity().bounding_box();
let oz = 0.0_f64;
let z_min = (bbox.min.z - oz) as f32;
let z_max = (bbox.max.z - oz) as f32;
return vec![lod_stub_wire_3d(
h.value().to_string(),
entity_color,
sel,
aci_idx,
ab,
z_min,
z_max,
)];
}
return vec![lod_stub_wire(
h.value().to_string(),
entity_color,
sel,
aci_idx,
ab,
0.0,
0.0,
)];
}
}
}
}
}
}
if let EntityType::Viewport(vp) = e {
// The sheet viewport (overall/id=1) is never shown — it represents the
// paper boundary, not a user-defined content window.
if !Scene::is_content_viewport(vp) {
return vec![];
}
let is_active = active_viewport == Some(h);
let is_locked = vp.status.locked;
let color = if sel {
[1.0, 1.0, 1.0, 1.0]
} else if is_active {
[1.0, 0.90, 0.20, 1.0]
} else if is_locked {
[0.90, 0.55, 0.10, 1.0]
} else {
[0.0, 0.75, 0.75, 1.0]
};
let (pattern_length, pattern) = if is_active {
(1.5_f32, [0.8, -0.4, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0_f32])
} else {
(0.0_f32, [0.0f32; 8])
};
let mut wires = convert::tessellate::tessellate(
document,
h,
e,
sel,
color,
pattern_length,
pattern,
1.5,
1.0,
world_per_pixel,
);
let ab = entity_aabb(e);
for w in &mut wires {
w.aabb = ab;
}
return wires;
}
let (entity_color, pattern_length, pattern, line_weight_px, aci) =
view::render::render_style_for(document, e);
let entity_color = view::render::adapt_to_bg(entity_color, bg_color);
let lt_scale = document.header.linetype_scale as f32 * e.common().linetype_scale as f32;
let lt_name = view::render::linetype_name_for(document, e);
// PSLTSCALE: scale linetype dashes by viewport anno_scale so they appear uniform in paper space.
let pslt_factor = if document.header.paper_space_linetype_scaling {
anno_scale
} else {
1.0
};
let pattern_length = pattern_length * pslt_factor;
let pattern = pattern.map(|v| v * pslt_factor);
// ── Dimension baked-block fast path ─────────────────────────────────────
//
// AutoCAD bakes each dimension's final geometry (extension lines, dim
// line, arrows, text MText) into a per-instance block — usually
// `*D<n>`, but custom names like `DIMBLOCK###-4NP` also occur. When the
// block exists we render its contents through `tessellate_entity` so
// sub-Text/MText get the standard baseline/greek/full LOD ladder, and
// DIMTXT × DIMSCALE isn't re-applied on already-baked geometry.
if let EntityType::Dimension(dim) = e {
let block_name = &dim.base().block_name;
if !block_name.trim().is_empty() {
if let Some(br) = document
.block_records
.iter()
.find(|br| br.name.eq_ignore_ascii_case(block_name))
{
if !br.entity_handles.is_empty() {
let mut wires: Vec<WireModel> =
Vec::with_capacity(br.entity_handles.len());
for &eh in &br.entity_handles {
let Some(sub) = document.get_entity(eh) else { continue };
// Sub-entities inside *D### / DIMBLOCK## blocks
// typically use ByBlock color/linetype/lineweight —
// they should inherit from the Dimension entity.
let sub_color_is_byblock =
sub.common().color == acadrust::types::Color::ByBlock;
let sub_wires = tessellate_entity(
document, selected, active_viewport, bg_color,
// Block contents are baked at the final WCS size —
// don't let downstream paths re-apply anno_scale.
1.0, sub, block_cache, view_aabb, world_per_pixel,
);
for mut w in sub_wires {
w.name = h.value().to_string();
// Override ByBlock colour with the dim's resolved
// colour so text matches `DIMCLRT`-style behaviour
// (or layer colour) instead of the raw ByBlock
// fallback that render_style_for produces.
if sub_color_is_byblock {
w.color = if sel { WireModel::SELECTED } else { entity_color };
w.aci = aci;
}
wires.push(w);
}
}
if !wires.is_empty() {
let aabb = entity_aabb(e);
for w in &mut wires {
w.aabb = aabb;
}
return wires;
}
}
}
}
// Fall through to the synthesis path below when no block is attached.
}
if let EntityType::Dimension(dim) = e {
let aabb = entity_aabb(e);
use crate::entities::dimension::DimensionTess;
let mut wires = dim.tessellate(
document,
h,
sel,
entity_color,
line_weight_px,
anno_scale,
selected,
active_viewport,
bg_color,
view_aabb,
world_per_pixel,
);
for w in &mut wires {
w.aci = aci;
w.aabb = aabb;
}
return wires;
}
if let EntityType::MultiLeader(ml) = e {
let aabb = entity_aabb(e);
use crate::entities::multileader::MultiLeaderTess;
let mut wires = ml.tessellate(
document,
h,
sel,
entity_color,
line_weight_px,
anno_scale,
world_per_pixel,
);
for w in &mut wires {
w.aci = aci;
w.aabb = aabb;
}
return wires;
}
// ── Table baked-block fast path ─────────────────────────────────────────
//
// AutoCAD bakes a Table's final rendered geometry (cell text, gridlines,
// fill) into a per-instance block (usually `*T###`) referenced through
// `table.block_record_handle`. The block's text uses the *displayed*
// height; synthesising cells from `self.rows + TableStyle` instead would
// re-apply the table's scale factor on top of already-baked geometry.
// When the block exists we render it directly. Same pattern as
// Dimension's `block_name`.
if let EntityType::Table(tab) = e {
if let Some(br_h) = tab.block_record_handle {
if let Some(br) = document
.block_records
.iter()
.find(|br| br.handle == br_h)
{
if !br.entity_handles.is_empty() {
let mut wires: Vec<WireModel> =
Vec::with_capacity(br.entity_handles.len());
for &eh in &br.entity_handles {
let Some(sub) = document.get_entity(eh) else { continue };
let sub_color_is_byblock =
sub.common().color == acadrust::types::Color::ByBlock;
let sub_wires = tessellate_entity(
document, selected, active_viewport, bg_color,
anno_scale, sub, block_cache, view_aabb, world_per_pixel,
);
for mut w in sub_wires {
w.name = h.value().to_string();
if sub_color_is_byblock {
w.color = if sel { WireModel::SELECTED } else { entity_color };
w.aci = aci;
}
wires.push(w);
}
}
if !wires.is_empty() {
let aabb = entity_aabb(e);
for w in &mut wires {
w.aabb = aabb;
}
return wires;
}
}
}
}
// No baked block (e.g. a table created in-app) — synthesise coloured
// geometry from the rows + TableStyle so fills/colours/borders/margins
// are honoured instead of the monochrome fallback.
let mut wires = crate::entities::table::tessellate_table(
tab, document, sel, entity_color, line_weight_px,
);
if !wires.is_empty() {
let aabb = entity_aabb(e);
for w in &mut wires {
w.aci = aci;
w.aabb = aabb;
}
return wires;
}
}
if let EntityType::Insert(ins) = e {
// Resolve the INSERT's own style so ByBlock sub-entities can inherit it.
let (ins_color, ins_pat_len, ins_pat, ins_lw_px, _) = view::render::render_style_for(document, e);
let ins_color = view::render::adapt_to_bg(ins_color, bg_color);
let ip = glam::Vec3::new(
(ins.insert_point.x) as f32,
(ins.insert_point.y) as f32,
(ins.insert_point.z) as f32,
);
let marker = WireModel {
name: h.value().to_string(),
points: vec![],
points_low: Vec::new(),
color: entity_color,
selected: sel,
aci: 0,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts: vec![(ip.as_dvec3(), model::wire_model::SnapHint::Insertion)],
tangent_geoms: vec![],
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
fill_tris_low: Vec::new(),
};
if let Some(cache) = block_cache {
// Xrefs render with the same hue but faded toward `bg_color` so
// the user can recognise external-reference geometry at a glance.
let is_xref = document
.block_records
.get(&ins.block_name)
.map(|br| br.flags.is_xref || br.flags.is_xref_overlay)
.unwrap_or(false);
if let Some(mut wires) = cache::block_cache::expand_insert(
cache,
ins,
h,
ins_color,
ins_pat_len,
ins_pat,
ins_lw_px,
sel,
pslt_factor,
view_aabb,
world_per_pixel,
is_xref,
bg_color,
) {
// XCLIP: if this INSERT carries an enabled spatial filter,
// clip the expanded block geometry to the boundary polygon so
// only the portion inside the clip is drawn.
if let Some(sf) = pick::xclip::insert_spatial_filter(document, ins) {
let poly = pick::xclip::world_clip_polygon_f64(sf, ins);
pick::xclip::clip_wires(&mut wires, &poly);
}
// Per-INSERT attribute values. The block defn carries the
// AttributeDefinitions (templates) which expand_insert skips;
// the AttributeEntity instances live on the Insert itself in
// WCS and need their own tessellation so the user sees the
// values they actually filled in. See #20.
crate::entities::insert::append_insert_attribute_wires(
&mut wires,
document,
ins,
h,
sel,
ins_color,
ins_pat_len,
ins_pat,
ins_lw_px,
bg_color,
is_xref,
pslt_factor,
anno_scale,
);
wires.push(marker);
return wires;
}
}
// Cache miss / unavailable: fall back to the original explode path.
// The block_cache primary path covers all typical Inserts; this
// branch only fires for pathological cache failures.
let br = document.block_records.get(&ins.block_name);
let is_xref = br
.map(|br| br.flags.is_xref || br.flags.is_xref_overlay)
.unwrap_or(false);
let mut wires: Vec<WireModel> = ins
.explode_from_document(document)
.iter()
.cloned()
.map(crate::modules::draw::modify::explode::normalize_insert_entity)
.flat_map(|sub| {
let (sub_color, sub_pattern_length, sub_pattern, sub_line_weight_px, sub_aci) =
view::render::render_style_for_block_sub(
document,
&sub,
ins_color,
ins_pat_len,
ins_pat,
ins_lw_px,
);
let sub_color = view::render::adapt_to_bg(sub_color, bg_color);
let sub_color = if is_xref && !sel {
cache::block_cache::fade_toward_bg(sub_color, bg_color)
} else {
sub_color
};
let sub_aabb = entity_aabb(&sub);
let sub_pattern_length = sub_pattern_length * pslt_factor;
let sub_pattern = sub_pattern.map(|v| v * pslt_factor);
let mut wires = convert::tessellate::tessellate(
document,
h,
&sub,
sel,
sub_color,
sub_pattern_length,
sub_pattern,
sub_line_weight_px,
anno_scale,
world_per_pixel,
);
for w in &mut wires {
w.name = h.value().to_string();
w.aci = sub_aci;
w.aabb = sub_aabb;
}
wires
})
.collect();
crate::entities::insert::append_insert_attribute_wires(
&mut wires,
document,
ins,
h,
sel,
ins_color,
ins_pat_len,
ins_pat,
ins_lw_px,
bg_color,
is_xref,
pslt_factor,
anno_scale,
);
wires.push(marker);
return wires;
}
let aabb = entity_aabb(e);
// Text-specific LOD ladder, keyed off the entity's glyph height in
// pixels (anno-scaled):
// < 1 px → baseline line in the text's color (text-here hint)
// 1–5 px → greeked OBB rect in the text's color
// ≥ 5 px → full per-glyph stroke tessellation
//
// Applies to every entity that is "primarily a piece of text" — Text,
// MText, ATTDEF, ATTRIB, Tolerance — so far-out drawings don't pay the
// full glyph-tessellation cost. Composite entities (Dimension, Table,
// MultiLeader) carry non-text geometry and have their own LOD paths.
if let Some(wpp) = world_per_pixel {
let text_height: Option<f64> = match e {
EntityType::Text(t) => Some(t.height * anno_scale as f64),
EntityType::MText(m) => Some(m.height * anno_scale as f64),
EntityType::AttributeDefinition(a) => Some(a.height * anno_scale as f64),
EntityType::AttributeEntity(a) => Some(a.height * anno_scale as f64),
EntityType::Tolerance(t) => {
// Tolerance text_height defaults to 0.18 from creation; treat
// 0 as missing and fall back to the AutoCAD default so the
// pixel check still kicks in for legitimately tiny dimensions.
let raw = if t.text_height > 0.0 { t.text_height } else { 2.5 };
Some(raw * anno_scale as f64)
}
_ => None,
};
if let Some(h_world) = text_height {
let h_px = (h_world as f32) / wpp;
// Wrap-expanded line count for MText (Text = 1).
let n_lines = match e {
EntityType::MText(m) => {
crate::entities::text_support::mtext_line_count(m, document, anno_scale)
}
_ => 1,
};
if h_px < 1.0 {
let pts = crate::entities::text_support::text_baseline_points(e, anno_scale, n_lines);
if pts.len() < 2 {
return vec![];
}
// Skip the baseline too if the line itself projects under
// 2 px (e.g. a 1-char text seen edge-on). All wrap lines
// share the same baseline length, so the first segment is
// a representative sample.
let dx = pts[1][0] - pts[0][0];
let dy = pts[1][1] - pts[0][1];
let len_px = (dx * dx + dy * dy).sqrt() / wpp;
if len_px < 2.0 {
// Text projects to under 2 px — fall back to the
// generic LOD stub so the entity stays visible /
// selectable. #19. Text is 2-D in the XY plane so
// z_min = z_max = 0 keeps the historical behaviour.
return vec![lod_stub_wire(
h.value().to_string(),
entity_color,
sel,
aci,
aabb,
0.0,
0.0,
)];
}
return vec![WireModel {
name: h.value().to_string(),
points: pts,
points_low: Vec::new(),
color: entity_color,
selected: sel,
aci,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts: vec![],
tangent_geoms: vec![],
key_vertices: vec![],
aabb,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
fill_tris_low: Vec::new(),
}];
}
if h_px < 5.0 && aabb != WireModel::UNBOUNDED_AABB {
let fill_tris = crate::entities::text_support::text_greek_obb_tris(e, anno_scale, n_lines);
if fill_tris.is_empty() {
// Text greek fallback: also 2-D, keep stub at z=0.
return vec![lod_stub_wire(
h.value().to_string(),
entity_color,
sel,
aci,
aabb,
0.0,
0.0,
)];
}
// Greek text renders via the face3d fill batch, which colours
// each tri with `wire.color`. Bake the selected colour in so
// a selected text stays highlighted across the LOD boundary.
// hit_test's AABB fallback handles window / crossing. #19.
let fill_color = if sel { WireModel::SELECTED } else { entity_color };
return vec![WireModel {
name: h.value().to_string(),
points: vec![],
points_low: Vec::new(),
color: fill_color,
selected: sel,
aci,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts: vec![],
tangent_geoms: vec![],
key_vertices: vec![],
aabb,
plinegen: true,
vp_scissor: None,
fill_tris,
fill_tris_low: Vec::new(),
}];
}
}
}
let mut bases = convert::tessellate::tessellate(
document,
h,
e,
sel,
entity_color,
pattern_length,
pattern,
line_weight_px,
anno_scale,
world_per_pixel,
);
for b in &mut bases {
b.aci = aci;
b.aabb = aabb;
}
// Complex linetypes (with embedded shapes / text) expand the *base*
// polyline along its tangent. Text-type entities never have a complex
// linetype assigned, so we only consult the first wire here — multi-wire
// returns come exclusively from MTEXT colour splits which can't trigger
// this path.
if let Some(clt) = crate::io::linetypes::complex_lt(lt_name) {
if let Some(base) = bases.first() {
let mut wires = text::complex_lt::apply_along(
&base.name,
&base.points,
clt,
(lt_scale * pslt_factor).max(1e-4),
entity_color,
sel,
base.line_weight_px,
);
if !wires.is_empty() {
for w in &mut wires {
w.aabb = aabb;
}
return wires;
}
}
}
bases
}
/// Build the 4 OBB corners (CCW: bl, br, tr, tl) of a Text / MText entity
/// in its **native frame** — for top-level entities this is world coords,
/// for block-defn subs it's block-local. No offset/transform applied.
/// Width is approximated from glyph height × character count (TEXT) or
/// from `rectangle_width` (MTEXT). Returns `None` for non-text entities.
///
/// `mtext_lines_override` lets the caller plug in a wrap-aware line count
/// (from `text_support::mtext_line_count`). Without it, MText's OBB
/// height collapses to a single line when the file omits `rectangle_height`,
/// which makes downstream per-line LOD math degenerate.
/// Build a "low-LOD stub" wire for an entity that would otherwise be culled
/// to nothing — the entity's AABB diagonal as a 2-point segment, plus the
/// AABB itself so window / crossing selection picks the entity up. The
/// stored `selected` flag tracks across zoom levels so highlight visuals
/// don't disappear when the LOD level changes. See #19.
fn lod_stub_wire(
name: String,
color: [f32; 4],
selected: bool,
aci: u8,
aabb: [f32; 4],
z_min: f32,
z_max: f32,
) -> WireModel {
let [ax, ay, bx, by] = aabb;
let cx = (ax + bx) * 0.5;
let cy = (ay + by) * 0.5;
let cz = (z_min + z_max) * 0.5;
// Mirror what tessellate.rs does for the non-stub paths: bake the
// selection-highlight colour into the wire so a re-tessellate triggered
// by a zoom-induced LOD change keeps the entity highlighted. Without
// this swap the wire's `selected` flag is true but its colour stays at
// the entity's own hue, so the user sees the highlight vanish at the
// LOD boundary. #19.
let stored_color = if selected { WireModel::SELECTED } else { color };
WireModel {
name,
// Diagonal of the entity's 3D AABB so depth tests against
// shaded / hidden-line geometry are correct — the stub doesn't
// flatten to z=0 and pop in front of objects that sit at a
// different elevation. 2D entities (text fallbacks) pass
// z_min = z_max = 0 to keep the historical behaviour.
points: vec![[ax, ay, z_min], [bx, by, z_max]],
points_low: Vec::new(),
color: stored_color,
selected,
aci,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts: vec![],
tangent_geoms: vec![],
key_vertices: vec![[cx as f64, cy as f64, cz as f64]],
aabb,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
fill_tris_low: Vec::new(),
}
}
/// Sub-pixel LOD stub for 3D entities. Emits the entity's 3D AABB as a
/// 12-edge cube so the geometry occupies the same screen footprint and
/// depth range as the full tessellation, just with a tiny constant cost
/// (12 line segments). Without this, the diagonal stub used by
/// `lod_stub_wire` cuts off at two opposite bbox corners and drifts
/// visibly when the camera crosses the LOD threshold.
fn lod_stub_wire_3d(
name: String,
color: [f32; 4],
selected: bool,
aci: u8,
aabb: [f32; 4],
z_min: f32,
z_max: f32,
) -> WireModel {
let [x0, y0, x1, y1] = aabb;
let (z0, z1) = if z_min <= z_max { (z_min, z_max) } else { (z_max, z_min) };
let p = [
[x0, y0, z0], [x1, y0, z0], [x1, y1, z0], [x0, y1, z0],
[x0, y0, z1], [x1, y0, z1], [x1, y1, z1], [x0, y1, z1],
];
// 12 edges = 4 bottom-face + 4 top-face + 4 vertical connectors.
const EDGES: [(usize, usize); 12] = [
(0, 1), (1, 2), (2, 3), (3, 0),
(4, 5), (5, 6), (6, 7), (7, 4),
(0, 4), (1, 5), (2, 6), (3, 7),
];
let mut points: Vec<[f32; 3]> = Vec::with_capacity(EDGES.len() * 3);
for (a, b) in EDGES {
if !points.is_empty() {
points.push([f32::NAN; 3]);
}
points.push(p[a]);
points.push(p[b]);
}
let stored_color = if selected { WireModel::SELECTED } else { color };
WireModel {
name,
points,
points_low: Vec::new(),
color: stored_color,
selected,
aci,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts: vec![],
tangent_geoms: vec![],
// No `key_vertices` — Face3DGpu requires 4 corners to emit a
// fill quad, and we don't want this stub painted as a solid
// face. The wire pass still draws its 12 edges.
key_vertices: vec![],
aabb,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
fill_tris_low: Vec::new(),
}
}
/// Tessellate each visible AttributeEntity attached to an Insert and append
/// the resulting wires. AttributeEntity positions are already in WCS — the
/// INSERT only stamps the geometry once, attribute text sits at the world
/// position recorded on each ATTRIB. See #20.
#[allow(clippy::too_many_arguments)]
pub(crate) fn entity_aabb(e: &acadrust::EntityType) -> [f32; 4] {
let bbox = e.as_entity().bounding_box();
let min_x = (bbox.min.x) as f32;
let min_y = (bbox.min.y) as f32;
let max_x = (bbox.max.x) as f32;
let max_y = (bbox.max.y) as f32;
// A degenerate box (min == max == 0) means bounding_box() returned Default —
// use UNBOUNDED so the wire is never wrongly pre-rejected.
if min_x == max_x && min_y == max_y {
return WireModel::UNBOUNDED_AABB;
}
[min_x, min_y, max_x, max_y]
}
/// AABB of `e` in WCS f64 (no world_offset subtraction). `None` for
/// entities whose `bounding_box()` returned the degenerate default
/// (which `entity_aabb` collapses to `UNBOUNDED_AABB`). Quadtree
/// indexing uses this so changing `world_offset` doesn't invalidate
/// the index.
pub(crate) fn entity_world_aabb_f64(e: &acadrust::EntityType) -> Option<[f64; 4]> {
let bbox = e.as_entity().bounding_box();
let (xmin, ymin, xmax, ymax) = (bbox.min.x, bbox.min.y, bbox.max.x, bbox.max.y);
if xmin == xmax && ymin == ymax {
return None;
}
if !xmin.is_finite() || !ymin.is_finite() || !xmax.is_finite() || !ymax.is_finite() {
return None;
}
Some([xmin, ymin, xmax, ymax])
}
/// True if `e` is a type the quadtree should skip. `Insert` and
/// `Viewport` are sized only after extra transformation; tessellation
/// already handles them via dedicated code paths. `Block`/`BlockEnd`
/// are block-defn sentinels with no geometry.
pub(crate) fn is_unindexable_entity(e: &acadrust::EntityType) -> bool {
use acadrust::EntityType as E;
matches!(
e,
E::Insert(_) | E::Viewport(_) | E::Block(_) | E::BlockEnd(_)
)
}