forked from 1b-agent/opencadstudio-upstream
Complete multiline command and properties behavior
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@@ -1,7 +1,7 @@
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use acadrust::entities::MLine;
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use crate::command::EntityTransform;
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use crate::entities::common::{edit_prop as edit, square_grip};
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use crate::entities::common::{edit_prop as edit, ro_prop, square_grip};
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use crate::entities::traits::{Grippable, PropertyEditable, RenderConvertible, Transformable};
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use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
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@@ -24,29 +24,51 @@ pub struct MLineLine {
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/// so a custom style's offsets, colours and linetypes render the way the drawing
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/// intends. Falls back to a ±0.5 two-line layout only when no MLINESTYLE can be
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/// resolved (e.g. the style object is missing).
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pub fn mline_lines(m: &MLine, document: &acadrust::CadDocument) -> Vec<MLineLine> {
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use acadrust::entities::{MLineFlags, MLineJustification};
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pub fn resolved_mline_style<'a>(
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m: &MLine,
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document: &'a acadrust::CadDocument,
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) -> Option<&'a acadrust::objects::MLineStyle> {
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use acadrust::objects::ObjectType;
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m.style_handle
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.and_then(|handle| match document.objects.get(&handle) {
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Some(ObjectType::MLineStyle(style)) => Some(style),
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_ => None,
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})
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.or_else(|| {
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document.objects.values().find_map(|object| match object {
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ObjectType::MLineStyle(style)
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if style.name.eq_ignore_ascii_case(&m.style_name) =>
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{
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Some(style)
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}
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_ => None,
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})
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})
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}
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pub fn mline_lines(m: &MLine, document: &acadrust::CadDocument) -> Vec<MLineLine> {
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mline_lines_resolved(m, resolved_mline_style(m, document))
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}
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pub fn mline_lines_with_style(
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m: &MLine,
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style: &acadrust::objects::MLineStyle,
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) -> Vec<MLineLine> {
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mline_lines_resolved(m, Some(style))
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}
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fn mline_lines_resolved(
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m: &MLine,
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style: Option<&acadrust::objects::MLineStyle>,
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) -> Vec<MLineLine> {
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use acadrust::entities::{MLineFlags, MLineJustification};
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use acadrust::types::Color;
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if m.vertices.is_empty() {
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return Vec::new();
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}
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// MLINESTYLE lookup: prefer the hard-pointer handle, fall back to the name.
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let style = m
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.style_handle
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.and_then(|h| match document.objects.get(&h) {
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Some(ObjectType::MLineStyle(s)) => Some(s),
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_ => None,
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})
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.or_else(|| {
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document.objects.values().find_map(|o| match o {
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ObjectType::MLineStyle(s) if s.name.eq_ignore_ascii_case(&m.style_name) => Some(s),
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_ => None,
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})
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});
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// (offset, colour, linetype) per element.
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let elems: Vec<(f64, Color, String)> = match style {
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Some(s) if !s.elements.is_empty() => s
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@@ -100,6 +122,42 @@ pub fn mline_lines(m: &MLine, document: &acadrust::CadDocument) -> Vec<MLineLine
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v.position.z + v.miter.z * d,
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]
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};
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let endpoint_pt = |vi: usize, ei: usize| -> [f64; 3] {
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let point = off_pt(vi, elem_off(vi, ei));
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if closed || (vi != 0 && vi + 1 != n) {
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return point;
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}
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let Some(style) = style else {
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return point;
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};
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let angle = if vi == 0 {
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style.start_angle
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} else {
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style.end_angle
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};
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let tangent = glam::DVec3::new(
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m.vertices[vi].direction.x,
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m.vertices[vi].direction.y,
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m.vertices[vi].direction.z,
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)
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.normalize_or(glam::DVec3::X);
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let normal = glam::DVec3::new(m.normal.x, m.normal.y, m.normal.z)
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.normalize_or(glam::DVec3::Z);
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let transverse = normal.cross(tangent).normalize_or(glam::DVec3::Y);
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let base = glam::DVec3::new(
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m.vertices[vi].position.x,
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m.vertices[vi].position.y,
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m.vertices[vi].position.z,
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);
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let current = glam::DVec3::new(point[0], point[1], point[2]);
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let tangent_shift = if angle.tan().abs() > 1.0e-9 {
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(current - base).dot(transverse) / angle.tan()
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} else {
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0.0
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};
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let adjusted = current + tangent * tangent_shift;
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[adjusted.x, adjusted.y, adjusted.z]
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};
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let mut out: Vec<MLineLine> = Vec::with_capacity(elems.len() + 2);
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for (ei, (_, color, linetype)) in elems.iter().enumerate() {
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@@ -113,8 +171,16 @@ pub fn mline_lines(m: &MLine, document: &acadrust::CadDocument) -> Vec<MLineLine
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for k in 0..seg_count {
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let vi = k;
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let wi = (k + 1) % n;
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let a = off_pt(vi, elem_off(vi, ei));
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let b = off_pt(wi, elem_off(wi, ei));
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let a = if !closed && vi == 0 {
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endpoint_pt(vi, ei)
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} else {
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off_pt(vi, elem_off(vi, ei))
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};
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let b = if !closed && wi + 1 == n {
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endpoint_pt(wi, ei)
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} else {
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off_pt(wi, elem_off(wi, ei))
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};
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let seg = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
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let len = (seg[0] * seg[0] + seg[1] * seg[1] + seg[2] * seg[2]).sqrt();
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if len < 1e-12 {
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@@ -171,32 +237,105 @@ pub fn mline_lines(m: &MLine, document: &acadrust::CadDocument) -> Vec<MLineLine
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});
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}
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// End caps: a segment across the full style width at the first / last vertex,
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// drawn only when the style requests square caps, the style has width, and
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// the multiline is open.
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// Style-defined joints and end caps.
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if let Some(s) = style {
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if !closed && n >= 2 {
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let mut cap = |vi: usize| {
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let mut dlo = f64::INFINITY;
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let mut dhi = f64::NEG_INFINITY;
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for ei in 0..elems.len() {
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let d = elem_off(vi, ei);
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dlo = dlo.min(d);
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dhi = dhi.max(d);
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let outer_points = |vi: usize, endpoint: bool| -> Option<([f64; 3], [f64; 3])> {
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let mut order: Vec<usize> = (0..elems.len()).collect();
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order.sort_by(|a, b| elem_off(vi, *a).total_cmp(&elem_off(vi, *b)));
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let first = *order.first()?;
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let last = *order.last()?;
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let point = |ei| {
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if endpoint {
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endpoint_pt(vi, ei)
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} else {
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off_pt(vi, elem_off(vi, ei))
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}
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if (dhi - dlo).abs() > 1e-9 {
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};
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Some((point(first), point(last)))
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};
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if s.flags.display_joints {
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let vertices: Box<dyn Iterator<Item = usize>> = if closed {
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Box::new(0..n)
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} else {
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Box::new(1..n.saturating_sub(1))
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};
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for vi in vertices {
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if let Some((a, b)) = outer_points(vi, false) {
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out.push(MLineLine {
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points: vec![off_pt(vi, dlo), off_pt(vi, dhi)],
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points: vec![a, b],
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color: Color::ByLayer,
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linetype: "ByLayer".to_string(),
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});
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}
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};
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if s.flags.start_square_cap {
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cap(0);
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}
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if s.flags.end_square_cap {
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cap(n - 1);
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}
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if !closed && n >= 2 {
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let start_suppressed = m.flags.contains(MLineFlags::NO_START_CAPS);
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let end_suppressed = m.flags.contains(MLineFlags::NO_END_CAPS);
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for (vi, start, suppressed, square, inner, round) in [
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(
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0,
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true,
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start_suppressed,
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s.flags.start_square_cap,
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s.flags.start_inner_arcs_cap,
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s.flags.start_round_cap,
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),
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(
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n - 1,
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false,
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end_suppressed,
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s.flags.end_square_cap,
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s.flags.end_inner_arcs_cap,
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s.flags.end_round_cap,
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),
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] {
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if suppressed {
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continue;
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}
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let Some((a, b)) = outer_points(vi, true) else {
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continue;
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};
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if square {
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out.push(MLineLine {
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points: vec![a, b],
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color: Color::ByLayer,
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linetype: "ByLayer".to_string(),
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});
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}
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let direction = glam::DVec3::new(
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m.vertices[vi].direction.x,
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m.vertices[vi].direction.y,
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m.vertices[vi].direction.z,
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)
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.normalize_or(glam::DVec3::X);
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if round {
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out.push(MLineLine {
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points: semicircle_cap(a, b, direction, start),
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color: Color::ByLayer,
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linetype: "ByLayer".to_string(),
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});
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}
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if inner && elems.len() > 2 {
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let mut order: Vec<usize> = (0..elems.len()).collect();
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order.sort_by(|left, right| {
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elem_off(vi, *left).total_cmp(&elem_off(vi, *right))
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});
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for pair in order.windows(2) {
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out.push(MLineLine {
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points: semicircle_cap(
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endpoint_pt(vi, pair[0]),
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endpoint_pt(vi, pair[1]),
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direction,
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start,
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),
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color: Color::ByLayer,
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linetype: "ByLayer".to_string(),
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});
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}
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}
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}
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}
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}
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@@ -204,6 +343,84 @@ pub fn mline_lines(m: &MLine, document: &acadrust::CadDocument) -> Vec<MLineLine
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out
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}
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fn semicircle_cap(
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first: [f64; 3],
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second: [f64; 3],
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direction: glam::DVec3,
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start: bool,
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) -> Vec<[f64; 3]> {
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let first = glam::DVec3::from_array(first);
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let second = glam::DVec3::from_array(second);
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let center = (first + second) * 0.5;
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let transverse = (first - second) * 0.5;
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let radius = transverse.length();
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let outward = if start { -direction } else { direction } * radius;
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(0..=24)
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.map(|step| {
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let angle = std::f64::consts::PI * step as f64 / 24.0;
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(center + transverse * angle.cos() + outward * angle.sin()).to_array()
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})
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.collect()
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}
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pub fn mline_fill_triangles_with_style(
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m: &MLine,
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style: &acadrust::objects::MLineStyle,
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) -> Vec<[f64; 3]> {
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use acadrust::entities::MLineFlags;
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if !style.flags.fill_on || m.vertices.len() < 2 || style.elements.len() < 2 {
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return Vec::new();
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}
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let (low_index, high_index) = style
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.elements
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.iter()
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.enumerate()
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.fold((0, 0), |(low, high), (index, element)| {
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let low = if element.offset < style.elements[low].offset {
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index
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} else {
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low
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};
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let high = if element.offset > style.elements[high].offset {
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index
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} else {
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high
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};
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(low, high)
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});
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let offset_point = |vertex: usize, element: usize| -> [f64; 3] {
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let item = &m.vertices[vertex];
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let distance = item
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.segments
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.get(element)
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.and_then(|segment| segment.parameters.first())
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.copied()
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.unwrap_or(style.elements[element].offset * m.scale_factor);
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[
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item.position.x + item.miter.x * distance,
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item.position.y + item.miter.y * distance,
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item.position.z + item.miter.z * distance,
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]
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};
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let closed = m.flags.contains(MLineFlags::CLOSED);
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let segment_count = if closed {
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m.vertices.len()
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} else {
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m.vertices.len() - 1
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};
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let mut triangles = Vec::with_capacity(segment_count * 6);
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for vertex in 0..segment_count {
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let next = (vertex + 1) % m.vertices.len();
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let a = offset_point(vertex, low_index);
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let b = offset_point(vertex, high_index);
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let c = offset_point(next, high_index);
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let d = offset_point(next, low_index);
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triangles.extend([a, b, c, a, c, d]);
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}
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triangles
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}
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impl RenderConvertible for MLine {
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fn to_render(&self, document: &acadrust::CadDocument) -> Option<RenderEntity> {
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if self.vertices.is_empty() {
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@@ -265,19 +482,22 @@ impl Grippable for MLine {
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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if let Some(v) = self.vertices.get_mut(grip_id) {
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match apply {
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GripApply::Translate(d) => {
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v.position.x += d.x as f64;
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v.position.y += d.y as f64;
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v.position.z += d.z as f64;
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}
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GripApply::Absolute(p) => {
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v.position.x = p.x as f64;
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v.position.y = p.y as f64;
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v.position.z = p.z as f64;
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}
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let Some(vertex) = self.vertices.get(grip_id) else {
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return;
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};
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let position = match apply {
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GripApply::Translate(delta) => acadrust::types::Vector3::new(
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vertex.position.x + delta.x as f64,
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vertex.position.y + delta.y as f64,
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vertex.position.z + delta.z as f64,
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),
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GripApply::Absolute(point) => {
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acadrust::types::Vector3::new(point.x as f64, point.y as f64, point.z as f64)
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}
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};
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let offsets = mline_perpendicular_offsets(self);
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if self.set_vertex_position(grip_id, position) {
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restore_mline_offsets(self, &offsets);
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}
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}
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@@ -315,9 +535,16 @@ impl Grippable for MLine {
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new_v.position.y = (v0.position.y + v1.position.y) * 0.5;
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new_v.position.z = (v0.position.z + v1.position.z) * 0.5;
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self.vertices.insert(i1, new_v);
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let offsets = mline_perpendicular_offsets(self);
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self.rebuild_geometry();
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restore_mline_offsets(self, &offsets);
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}
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A::RemoveVertex if grip_id < n && n > 2 => {
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let mut offsets = mline_perpendicular_offsets(self);
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self.vertices.remove(grip_id);
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offsets.remove(grip_id);
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self.rebuild_geometry();
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restore_mline_offsets(self, &offsets);
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}
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_ => {}
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}
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@@ -334,11 +561,7 @@ impl PropertyEditable for MLine {
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vec![PropSection {
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title: t!("Misc").into_owned(),
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props: vec![
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Property {
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label: t!("Style").into_owned(),
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field: "ml_style",
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value: PropValue::PlainText(self.style_name.clone()),
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},
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ro_prop(t!("Style").as_ref(), "ml_style", self.style_name.clone()),
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Property {
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label: t!("Style justification").into_owned(),
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field: "ml_justification",
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@@ -375,10 +598,6 @@ impl PropertyEditable for MLine {
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};
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return;
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}
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"ml_style" => {
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self.style_name = value.to_string();
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return;
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}
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_ => {}
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}
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let Ok(v) = value.trim().parse::<f64>() else {
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@@ -392,7 +611,11 @@ impl PropertyEditable for MLine {
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fn set_mline_scale(mline: &mut MLine, scale: f64) {
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let old = mline.scale_factor;
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if !scale.is_finite() || scale == 0.0 || !old.is_finite() || old == 0.0 {
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if !scale.is_finite() || !old.is_finite() {
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return;
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}
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if old == 0.0 {
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mline.scale_factor = scale;
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return;
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}
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let ratio = scale / old;
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@@ -420,6 +643,50 @@ fn set_mline_scale(mline: &mut MLine, scale: f64) {
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mline.scale_factor = scale;
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}
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|
||||
fn mline_vertex_factor(mline: &MLine, index: usize) -> f64 {
|
||||
let vertex = &mline.vertices[index];
|
||||
let normal = glam::DVec3::new(mline.normal.x, mline.normal.y, mline.normal.z)
|
||||
.normalize_or(glam::DVec3::Z);
|
||||
let direction = glam::DVec3::new(vertex.direction.x, vertex.direction.y, vertex.direction.z)
|
||||
.normalize_or(glam::DVec3::X);
|
||||
let miter = glam::DVec3::new(vertex.miter.x, vertex.miter.y, vertex.miter.z)
|
||||
.normalize_or(glam::DVec3::Y);
|
||||
miter.dot(normal.cross(direction)).abs().max(1.0e-9)
|
||||
}
|
||||
|
||||
fn mline_perpendicular_offsets(mline: &MLine) -> Vec<Vec<Option<f64>>> {
|
||||
mline
|
||||
.vertices
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(index, vertex)| {
|
||||
let factor = mline_vertex_factor(mline, index);
|
||||
vertex
|
||||
.segments
|
||||
.iter()
|
||||
.map(|segment| segment.parameters.first().map(|value| value * factor))
|
||||
.collect()
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn restore_mline_offsets(mline: &mut MLine, offsets: &[Vec<Option<f64>>]) {
|
||||
for index in 0..mline.vertices.len().min(offsets.len()) {
|
||||
let factor = mline_vertex_factor(mline, index);
|
||||
for (segment, offset) in mline.vertices[index]
|
||||
.segments
|
||||
.iter_mut()
|
||||
.zip(&offsets[index])
|
||||
{
|
||||
if let Some(offset) = offset {
|
||||
if let Some(first) = segment.parameters.first_mut() {
|
||||
*first = *offset / factor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Transformable for MLine {
|
||||
fn apply_transform(&mut self, t: &EntityTransform) {
|
||||
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
|
||||
|
||||
Reference in new issue
Block a user