fix(blocks): preserve UCS transformations

Bake BEDIT frames into block-local geometry while keeping model and viewport UCS isolated. Normalize legacy nonzero block origins during load.
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Hakan Seven committed 2026-07-30 19:50:33 +03:00
1 parent 02d15f5d23
commit 2c64888048
22 files changed
+693 -41

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@@ -1383,6 +1383,7 @@ fn entity_transform(transform: &EntityTransform) -> Transform {
EntityTransform::Mirror { p1, p2 } => {
crate::scene::view::transform::reflection_about_xy_line(*p1, *p2)
}
EntityTransform::Affine(transform) => *transform,
}
}