fix(blocks): preserve UCS transformations

Bake BEDIT frames into block-local geometry while keeping model and viewport UCS isolated. Normalize legacy nonzero block origins during load.
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Hakan Seven committed 2026-07-30 19:50:33 +03:00
1 parent 02d15f5d23
commit 2c64888048
22 files changed
+693 -41

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@@ -153,6 +153,9 @@ fn apply_transform(line: &mut Line, t: &EntityTransform) {
EntityTransform::Mirror { p1, p2 } => {
crate::scene::view::transform::mirror_xy_line(line, *p1, *p2);
}
EntityTransform::Affine(transform) => {
acadrust::Entity::apply_transform(line, transform);
}
}
}