fix(blocks): preserve UCS transformations

Bake BEDIT frames into block-local geometry while keeping model and viewport UCS isolated. Normalize legacy nonzero block origins during load.
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Hakan Seven committed 2026-07-30 19:50:33 +03:00
1 parent 02d15f5d23
commit 2c64888048
22 files changed
+693 -41

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@@ -40,6 +40,7 @@ where
}
EntityTransform::Scale { center, factor } => apply_standard_scale(entity, *center, *factor),
EntityTransform::Mirror { p1, p2 } => mirror(entity, *p1, *p2),
EntityTransform::Affine(transform) => entity.apply_transform(transform),
}
}