forked from 1b-agent/opencadstudio-upstream
feat(scene): honour render-affecting HeaderVariables (PDMODE/ATTMODE/FILLMODE/LWDISPLAY/MIRRTEXT)
Header system variables that change how the file renders were being ignored. Wire them through the render path: - PDMODE + PDSIZE: Point entities draw the requested glyph shape (dot / + / × / | with optional enclosing circle and square) sized by PDSIZE. Default PDMODE 0 keeps the single-vertex fast path. - ATTMODE: INSERT attribute rendering now respects 0=Off (no attribs), 1=Normal (per-attrib invisible flag), 2=On (force all visible). - FILLMODE: when false, hatch / wipeout / face3d-fill uploads are short-circuited so the renderer draws wireframe only. - LWDISPLAY: when false every entity falls back to the 1-pixel base width, matching AutoCAD's "Show Lineweight" toggle. - MIRRTEXT: when false, MIRROR keeps text / mtext / shape rotation + oblique angle (so text stays right-reading) while still mirroring position. DISPSILH / PLINEGEN were also reviewed: render path already honours the per-polyline plinegen bit and we don't yet render Solid3D silhouettes, so the header values are read for round-trip but produce no extra effect here. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -3505,6 +3505,34 @@ impl Scene {
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} else {
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[0.0; 3]
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};
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// MIRRTEXT (header.mirror_text): when false AutoCAD positions text /
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// mtext / shape by the mirror but keeps the original rotation +
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// oblique so the text stays right-reading. Capture before the
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// transform and re-apply afterwards.
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let preserve_text_orientation =
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matches!(t, EntityTransform::Mirror { .. }) && !self.document.header.mirror_text;
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let mut text_orient_backup: Vec<(Handle, f64, f64, f64)> = Vec::new();
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if preserve_text_orientation {
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for &h in handles {
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if let Some(entity) = self.document.get_entity(h) {
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match entity {
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EntityType::Text(t) => {
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text_orient_backup.push((h, t.rotation, t.oblique_angle, 0.0))
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}
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EntityType::MText(m) => {
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text_orient_backup.push((h, m.rotation, 0.0, 0.0))
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}
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EntityType::Shape(s) => text_orient_backup.push((
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h,
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s.rotation,
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s.oblique_angle,
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s.relative_x_scale,
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)),
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_ => {}
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}
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}
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}
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}
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for &h in handles {
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if let Some(entity) = self.document.get_entity_mut(h) {
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dispatch::apply_transform(entity, t);
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@@ -3521,6 +3549,27 @@ impl Scene {
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}
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}
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}
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if preserve_text_orientation {
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for (h, rot, oblique, x_scale) in text_orient_backup {
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if let Some(entity) = self.document.get_entity_mut(h) {
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match entity {
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EntityType::Text(t) => {
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t.rotation = rot;
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t.oblique_angle = oblique;
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}
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EntityType::MText(m) => {
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m.rotation = rot;
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}
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EntityType::Shape(s) => {
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s.rotation = rot;
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s.oblique_angle = oblique;
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s.relative_x_scale = x_scale;
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}
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_ => {}
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}
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}
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}
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}
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self.bump_geometry();
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}
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@@ -5150,8 +5199,17 @@ fn append_insert_attribute_wires(
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if ins.attributes.is_empty() {
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return;
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}
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// ATTMODE (header.attribute_visibility):
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// 0 = Off — every attribute hidden
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// 1 = Normal — honour per-attribute `invisible` flag (default)
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// 2 = On — every attribute forced visible, ignoring its flag
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let attmode = document.header.attribute_visibility;
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if attmode == 0 {
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return;
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}
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for attr in &ins.attributes {
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if attr.common.invisible || attr.flags.invisible {
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let per_attr_hidden = attr.common.invisible || attr.flags.invisible;
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if attmode == 1 && per_attr_hidden {
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continue;
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}
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let attr_entity = EntityType::AttributeEntity(attr.clone());
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