Merge PR #1179: Add tolerant OVERKILL cleanup options

# Conflicts:
#	src/app/commands/styleprops.rs
This commit is contained in:
Hakan Seven committed 2026-09-11 12:16:24 +03:00
commit 32952e3eda
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@@ -739,68 +739,127 @@ impl OpenCADStudio {
}
}
// ── OVERKILL — delete duplicate (identical) objects ──────────
// Removes objects that are identical in geometry AND properties to
// another object (compared with the handle ignored). Operates on
// the current selection, gathering objects first when nothing is
// selected. Conservative: only exact duplicates are removed.
"OVERKILL" => {
use acadrust::Handle;
if self.tabs[i].scene.selected.is_empty() {
use crate::modules::draw::select::SelectObjectsCommand;
let selection = SelectObjectsCommand::new("OVERKILL");
self.command_line.push_info(&selection.prompt());
self.tabs[i].active_cmd = Some(Box::new(selection));
return Some(self.finish_dispatch(cmd));
}
let selected: std::collections::HashSet<u64> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(h, _)| h.value())
.collect();
// Capture (handle, type-name, handle-normalized clone) for each
// candidate while the document is borrowed immutably.
let candidates: Vec<(Handle, String, acadrust::EntityType)> = self.tabs[i]
.scene
.document
.entities()
.filter(|e| {
selected.contains(&e.common().handle.value())
&& !self.tabs[i].scene.is_layer_locked(e.common().handle)
})
.map(|e| {
let key = crate::entities::names::dxf_name(e).to_string();
let mut norm = e.clone();
norm.common_mut().handle = Handle::NULL;
(e.common().handle, key, norm)
})
.collect();
// Bucket by (type, layer) so only like objects are compared.
let mut kept: Vec<(String, acadrust::EntityType)> = Vec::new();
let mut dups: Vec<Handle> = Vec::new();
for (h, key, norm) in &candidates {
let bucket = format!("{key}\u{0}{}", norm.common().layer);
if kept.iter().any(|(b, e)| b == &bucket && e == norm) {
dups.push(*h);
} else {
kept.push((bucket, norm.clone()));
// OVERKILL gathers objects, exposes cleanup settings, then applies one undo group.
"OVERKILL" | "-OVERKILL" => {
let handles=self.tabs[i].scene.selected_entities().iter().map(|(h,_)|*h).collect();
let command=crate::modules::draw::modify::overkill::OverkillCommand::new(handles);
self.command_line.push_info(&command.prompt());
self.tabs[i].active_cmd=Some(Box::new(command));
}
value if value.starts_with("OVERKILL_APPLY ") => {
use crate::modules::draw::modify::overkill::{normalized,optimize};
let values:Vec<_>=value.split_whitespace().skip(1).collect();
if values.len()!=6 { return Some(self.finish_dispatch(cmd)); }
let tolerance=values[0].parse::<f64>().unwrap_or(1e-6);
let ignore=values[1].parse::<u16>().unwrap_or(0);
let optimize_plines=values[2]=="1";
let overlap=values[3]=="1";
let end_to_end=values[4]=="1";
let preserve_associative=values[5]=="1";
let mut candidates:Vec<_>=self.tabs[i].scene.selected_entities().into_iter()
.filter(|(h,e)|!self.tabs[i].scene.is_layer_locked(*h)
&& (!preserve_associative||e.common().reactors.is_empty()))
.map(|(h,e)|(h,e.clone())).collect();
candidates.sort_by_key(|(h,_)|h.value());
let mut changed=std::collections::HashSet::new();
if optimize_plines { for (h,e) in &mut candidates {
let before=e.clone(); optimize(e,tolerance); if *e!=before {changed.insert(*h);}
} }
let mut removed=std::collections::HashSet::new();
// Iterate to a fixed point: a bridge can join two previously disjoint intervals.
loop {
let mut progress=false;
for a in 0..candidates.len() {
if removed.contains(&candidates[a].0) {continue;}
for b in a+1..candidates.len() {
if removed.contains(&candidates[b].0) {continue;}
let left=normalized(&candidates[a].1,ignore);
let right=normalized(&candidates[b].1,ignore);
if left==right {
removed.insert(candidates[b].0);progress=true;continue;
}
if overlap {
let contained = |circle: &acadrust::entities::Circle, arc: &acadrust::entities::Arc| {
circle.common == arc.common && circle.thickness == arc.thickness
&& cadkernel::space::arc_union::circle_contains_arc(
[circle.center.x,circle.center.y,circle.center.z],
[circle.normal.x,circle.normal.y,circle.normal.z],circle.radius,
cadkernel::space::arc_union::CircularArc { center:[arc.center.x,arc.center.y,arc.center.z],
normal:[arc.normal.x,arc.normal.y,arc.normal.z],radius:arc.radius,start:arc.start_angle,end:arc.end_angle })
};
match (&left,&right) {
(acadrust::EntityType::Circle(circle),acadrust::EntityType::Arc(arc)) if contained(circle,arc) => {
removed.insert(candidates[b].0);progress=true;continue;
}
(acadrust::EntityType::Arc(arc),acadrust::EntityType::Circle(circle)) if contained(circle,arc) => {
removed.insert(candidates[a].0);progress=true;break;
}
_ => {},
}
}
if let (acadrust::EntityType::Arc(l),acadrust::EntityType::Arc(r))=(&left,&right) {
use cadkernel::space::arc_union::{CircularArc,ArcUnionKind,circular_arc_union};
if l.common!=r.common || l.thickness!=r.thickness {continue;}
let arc=|v:&acadrust::entities::Arc|CircularArc{center:[v.center.x,v.center.y,v.center.z],normal:[v.normal.x,v.normal.y,v.normal.z],radius:v.radius,start:v.start_angle,end:v.end_angle};
let Some(union)=circular_arc_union(arc(l),arc(r),tolerance) else {continue;};
let allowed=match union.kind {ArcUnionKind::Duplicate=>true,ArcUnionKind::Overlap=>overlap,ArcUnionKind::EndToEnd=>end_to_end};
if !allowed {continue;}
if let acadrust::EntityType::Arc(source)=&candidates[a].1 {
let replacement=if union.full_circle {
let mut circle=acadrust::entities::Circle::new();
circle.common=source.common.clone();circle.center=source.center.clone();circle.normal=source.normal.clone();circle.radius=source.radius;circle.thickness=source.thickness;
acadrust::EntityType::Circle(circle)
} else {
let mut arc=source.clone();arc.start_angle=union.start;arc.end_angle=union.end;acadrust::EntityType::Arc(arc)
};
candidates[a].1=replacement;
}
changed.insert(candidates[a].0);removed.insert(candidates[b].0);progress=true;
continue;
}
let (acadrust::EntityType::Line(l),acadrust::EntityType::Line(r))=(&left,&right)
else {continue;};
if l.common!=r.common||l.thickness!=r.thickness||l.normal!=r.normal {continue;}
let point=|p:acadrust::types::Vector3|[p.x,p.y,p.z];
let Some(union)=cadkernel::space::line_union(
[point(l.start),point(l.end)],[point(r.start),point(r.end)],tolerance)
else {continue;};
let allowed=match union.kind {
cadkernel::space::LineUnionKind::Duplicate=>true,
cadkernel::space::LineUnionKind::Overlap=>overlap,
cadkernel::space::LineUnionKind::EndToEnd=>end_to_end,
};
if !allowed {continue;}
if let acadrust::EntityType::Line(line)=&mut candidates[a].1 {
line.start=acadrust::types::Vector3::new(union.start[0],union.start[1],union.start[2]);
line.end=acadrust::types::Vector3::new(union.end[0],union.end[1],union.end[2]);
}
changed.insert(candidates[a].0);removed.insert(candidates[b].0);progress=true;
}
}
if !progress {break;}
}
if dups.is_empty() {
self.command_line
.push_output(crate::t!("OVERKILL: no duplicate objects found.").as_ref());
if !changed.is_empty()||!removed.is_empty() {
self.push_undo_snapshot(i,"OVERKILL");
let updates:Vec<_>=candidates.into_iter().filter(|(h,_)|changed.contains(h)&&!removed.contains(h)).collect();
let updated_count = updates.len();
let mut changes = Vec::new();
for (handle, entity) in updates {
if let Some(target) = self.tabs[i].scene.document.get_entity_mut(handle) {
*target = entity;
changes.push((handle, crate::scene::ChangeKind::Modified));
}
}
self.tabs[i].scene.bump_entities(&changes);
let mut handles:Vec<_>=removed.iter().copied().collect();
handles.sort_by_key(|handle| handle.value());
self.tabs[i].scene.erase_entities(&handles);
self.tabs[i].dirty=true;self.refresh_properties();
self.command_line.push_output(&format!("OVERKILL: removed {} objects; updated {} objects.",removed.len(),updated_count));
} else {
let n = dups.len();
self.push_undo_snapshot(i, "OVERKILL");
self.tabs[i].scene.erase_entities(&dups);
self.tabs[i].dirty = true;
self.refresh_properties();
self.command_line
.push_output(crate::tf!("OVERKILL: deleted {n} duplicate object(s).").as_ref());
self.command_line.push_output("OVERKILL: no objects required changes.");
}
}
// ── PICKADD / PICKDRAG — selection UX (#226, app settings) ───
// Bare form reports; `<name> 0|1` sets and persists. Defaults keep
// today's behaviour (PICKADD 1, PICKDRAG 0).