feat(ucs): orient text-bearing annotations to the active UCS

New annotations now place their text and reading geometry along the
active UCS X axis (identity = world), so they read square to the user's
coordinate system instead of world-horizontal:

- TEXT / MTEXT: rotation defaults to the UCS X angle
  (DocumentTab::ucs_rotation_angle, model space only).
- Linear dimensions: measure along the UCS axis the span is nearest, and
  bake the UCS X angle as the text rotation so the value reads square
  even under a style that forces horizontal text. DIMCONTINUE / DIMBASELINE
  derive their axis from the base dim's rotation (any angle), not a
  world H/V test.
- LEADER: the MText annotation rotates to the UCS, and the hookline runs
  along the leader's horizontal_direction (set to UCS X), used by the
  renderer instead of world horizontal.
- MLEADER: context.text_direction = UCS X drives both the text rotation
  and, in the renderer, the text side and dogleg/landing direction.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-22 18:18:35 +03:00
1 parent 0c2a97e17e
commit 33314a5889
10 files changed
+160 -73

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+3 -5
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@@ -71,11 +71,9 @@ impl DimBaselineCommand {
rotation: f64,
dimdli: f32,
) -> Self {
let axis = if rotation.abs() < 0.1 {
Vec3::X
} else {
Vec3::Y
};
// Measurement axis = the base dim's rotation angle (any angle, incl. a
// UCS-aligned one), not a world horizontal/vertical.
let axis = Vec3::new(rotation.cos() as f32, rotation.sin() as f32, 0.0);
let perp = Vec3::new(-axis.y, axis.x, 0.0);
let base_offset = (definition_point - p1).dot(perp);
let dimdli = if dimdli.abs() < 1e-6 {
+3 -6
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@@ -58,12 +58,9 @@ impl DimContinueCommand {
/// `definition_point` — where the dim line was placed (defines perpendicular offset).
/// `rotation` — 0.0 = horizontal dim, PI/2 = vertical dim.
pub fn from_base(p1: Vec3, p2: Vec3, definition_point: Vec3, rotation: f64) -> Self {
// Axis unit vector along the measurement direction.
let axis = if rotation.abs() < 0.1 {
Vec3::X
} else {
Vec3::Y
};
// Axis unit vector along the measurement direction — the base dim's
// rotation angle (any angle, incl. a UCS-aligned one), not a world H/V.
let axis = Vec3::new(rotation.cos() as f32, rotation.sin() as f32, 0.0);
// Perpendicular unit vector toward the dim line.
let perp = Vec3::new(-axis.y, axis.x, 0.0);
let dim_offset = (definition_point - p1).dot(perp);
+34 -10
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@@ -13,7 +13,7 @@ use acadrust::entities::mtext::AttachmentPoint;
use acadrust::entities::{Leader, LeaderCreationType, MText};
use acadrust::types::Vector3;
use acadrust::EntityType;
use glam::Vec3;
use glam::{Mat4, Vec3};
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
@@ -32,11 +32,12 @@ pub fn tool() -> ToolDef {
pub struct LeaderCommand {
verts: Vec<Vec3>,
ucs: Mat4,
}
impl LeaderCommand {
pub fn new() -> Self {
Self { verts: Vec::new() }
Self { verts: Vec::new(), ucs: Mat4::IDENTITY }
}
}
@@ -45,6 +46,10 @@ impl CadCommand for LeaderCommand {
"LEADER"
}
fn set_ucs(&mut self, ucs: Mat4) {
self.ucs = ucs;
}
fn prompt(&self) -> String {
if self.verts.is_empty() {
"LEADER Specify arrowhead point:".into()
@@ -67,9 +72,9 @@ impl CadCommand for LeaderCommand {
}
// Place the leader plus an empty MText annotation, link them, then open
// the in-place MText editor so the user types the annotation text.
let leader = build_leader(&self.verts);
let (anchor, attach) = annotation_anchor(&self.verts, leader.text_height);
let mtext = build_mtext("", anchor, leader.text_height, attach);
let leader = build_leader(&self.verts, self.ucs);
let (anchor, attach) = annotation_anchor(&self.verts, leader.text_height, self.ucs);
let mtext = build_mtext("", anchor, leader.text_height, attach, self.ucs);
CmdResult::CommitManyAndEditText {
entities: vec![EntityType::Leader(leader), EntityType::MText(mtext)],
edit_index: 1,
@@ -96,22 +101,32 @@ fn v3(p: Vec3) -> Vector3 {
Vector3::new(p.x as f64, p.y as f64, p.z as f64)
}
fn build_leader(verts: &[Vec3]) -> Leader {
fn build_leader(verts: &[Vec3], ucs: Mat4) -> Leader {
let mut l = Leader::from_vertices(verts.iter().map(|p| v3(*p)).collect());
l.creation_type = LeaderCreationType::WithText;
l.hookline_enabled = true;
// The hookline / text read along the UCS X axis (DXF "horizontal direction
// for text"); the renderer uses it instead of world horizontal.
let ux = ucs.transform_vector3(Vec3::X).normalize_or(Vec3::X);
l.horizontal_direction = Vector3::new(ux.x as f64, ux.y as f64, 0.0);
l
}
/// Text anchor at the end of the landing line, and the attachment point that
/// keeps the text reading away from the leader (text to the right of a
/// left-pointing landing, to the left of a right-pointing one).
fn annotation_anchor(verts: &[Vec3], text_height: f64) -> (Vec3, AttachmentPoint) {
fn annotation_anchor(
verts: &[Vec3],
text_height: f64,
ucs: Mat4,
) -> (Vec3, AttachmentPoint) {
let last = *verts.last().unwrap();
let prev = verts[verts.len() - 2];
let to_right = last.x >= prev.x;
// Side + landing run along the UCS X axis (identity = world).
let ux = ucs.transform_vector3(Vec3::X).normalize_or(Vec3::X);
let to_right = (last - prev).dot(ux) >= 0.0;
let sign = if to_right { 1.0_f32 } else { -1.0_f32 };
let anchor = Vec3::new(last.x + sign * text_height as f32 * 1.5, last.y, last.z);
let anchor = last + ux * (sign * text_height as f32 * 1.5);
let attach = if to_right {
AttachmentPoint::MiddleLeft
} else {
@@ -120,12 +135,21 @@ fn annotation_anchor(verts: &[Vec3], text_height: f64) -> (Vec3, AttachmentPoint
(anchor, attach)
}
fn build_mtext(text: &str, pos: Vec3, height: f64, attach: AttachmentPoint) -> MText {
fn build_mtext(
text: &str,
pos: Vec3,
height: f64,
attach: AttachmentPoint,
ucs: Mat4,
) -> MText {
let mut m = MText::new();
m.value = text.to_string();
m.insertion_point = v3(pos);
m.height = height;
m.attachment_point = attach;
// Text reads along the UCS X axis.
let ux = ucs.transform_vector3(Vec3::X);
m.rotation = (ux.y as f64).atan2(ux.x as f64);
m
}
+40 -30
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@@ -5,7 +5,21 @@ use acadrust::EntityType;
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::model::wire_model::WireModel;
use glam::Vec3;
use glam::{Mat4, Vec3};
/// World-space measurement axis for a linear dimension between `first` and
/// `second`, chosen as the UCS X or Y axis (whichever the span is closer to).
/// `ucs` is the UCS→wire affine; identity gives the world X/Y behaviour.
fn measure_axis(first: Vec3, second: Vec3, ucs: Mat4) -> Vec3 {
let ux = ucs.transform_vector3(Vec3::X).normalize_or(Vec3::X);
let uy = ucs.transform_vector3(Vec3::Y).normalize_or(Vec3::Y);
let du = ucs.inverse().transform_vector3(second - first);
if du.x.abs() >= du.y.abs() {
ux
} else {
uy
}
}
pub const ICON: IconKind = IconKind::Svg(include_bytes!("../../../assets/icons/dim_linear.svg"));
@@ -26,12 +40,14 @@ enum Step {
pub struct LinearDimensionCommand {
step: Step,
ucs: Mat4,
}
impl LinearDimensionCommand {
pub fn new() -> Self {
Self {
step: Step::FirstPoint,
ucs: Mat4::IDENTITY,
}
}
}
@@ -41,6 +57,10 @@ impl CadCommand for LinearDimensionCommand {
"DIMLINEAR"
}
fn set_ucs(&mut self, ucs: Mat4) {
self.ucs = ucs;
}
fn prompt(&self) -> String {
match self.step {
Step::FirstPoint => "DIMLINEAR Specify first extension line origin:".into(),
@@ -61,14 +81,23 @@ impl CadCommand for LinearDimensionCommand {
}
Step::DimensionLine { first, second } => {
let mut dim = DimensionLinear::new(v3(first), v3(second));
dim.rotation = if (second.y - first.y).abs() > (second.x - first.x).abs() {
std::f64::consts::FRAC_PI_2
} else {
0.0
};
// Measure along the UCS axis the span is closest to; the DXF
// rotation is that axis's angle in world space.
let axis = measure_axis(first, second, self.ucs);
dim.rotation = (axis.y as f64).atan2(axis.x as f64);
// Bake the UCS X-axis angle as the text rotation so the
// measurement text reads horizontally in the UCS (i.e. square on
// screen) regardless of the style's force-horizontal flags,
// which would otherwise pin it to world-horizontal and tilt it
// under a rotated UCS. Left at 0 (natural) when there's no UCS.
let ux = self.ucs.transform_vector3(Vec3::X);
let ucs_ang = (ux.y as f64).atan2(ux.x as f64);
if ucs_ang.abs() > 1e-9 {
dim.base.text_rotation = ucs_ang;
}
dim.definition_point = v3(pt);
dim.base.definition_point = v3(pt);
dim.base.text_middle_point = v3(linear_text_pos(first, second, pt));
dim.base.text_middle_point = v3(linear_text_pos(first, second, pt, axis));
dim.base.insertion_point = dim.base.text_middle_point;
dim.base.actual_measurement = dim.measurement();
CmdResult::CommitAndExit(EntityType::Dimension(Dimension::Linear(dim)))
@@ -89,7 +118,8 @@ impl CadCommand for LinearDimensionCommand {
Step::FirstPoint => None,
Step::SecondPoint(first) => Some(preview_wire(vec![first, pt])),
Step::DimensionLine { first, second } => {
Some(preview_wire(linear_dimension_preview(first, second, pt)))
let axis = measure_axis(first, second, self.ucs);
Some(preview_wire(linear_dimension_preview(first, second, pt, axis)))
}
}
}
@@ -119,17 +149,7 @@ fn preview_wire(points: Vec<Vec3>) -> WireModel {
}
}
fn linear_dimension_preview(first: Vec3, second: Vec3, def: Vec3) -> Vec<Vec3> {
let axis = {
let d = second - first;
if d.length_squared() <= 1e-12 {
Vec3::X
} else if d.x.abs() >= d.y.abs() {
Vec3::X
} else {
Vec3::Y
}
};
fn linear_dimension_preview(first: Vec3, second: Vec3, def: Vec3, axis: Vec3) -> Vec<Vec3> {
let perp = Vec3::new(-axis.y, axis.x, 0.0);
let offset = (def - first).dot(perp);
let d1 = first + perp * offset;
@@ -146,17 +166,7 @@ fn linear_dimension_preview(first: Vec3, second: Vec3, def: Vec3) -> Vec<Vec3> {
]
}
fn linear_text_pos(first: Vec3, second: Vec3, def: Vec3) -> Vec3 {
let axis = {
let d = second - first;
if d.length_squared() <= 1e-12 {
Vec3::X
} else if d.x.abs() >= d.y.abs() {
Vec3::X
} else {
Vec3::Y
}
};
fn linear_text_pos(first: Vec3, second: Vec3, def: Vec3, axis: Vec3) -> Vec3 {
let perp = Vec3::new(-axis.y, axis.x, 0.0);
let offset = (def - first).dot(perp);
let d1 = first + perp * offset;
+26 -14
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@@ -8,7 +8,7 @@
use acadrust::entities::MultiLeader;
use acadrust::types::Vector3;
use acadrust::EntityType;
use glam::Vec3;
use glam::{Mat4, Vec3};
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
@@ -27,11 +27,12 @@ pub fn tool() -> ToolDef {
pub struct MLeaderCommand {
verts: Vec<Vec3>,
ucs: Mat4,
}
impl MLeaderCommand {
pub fn new() -> Self {
Self { verts: Vec::new() }
Self { verts: Vec::new(), ucs: Mat4::IDENTITY }
}
}
@@ -40,6 +41,10 @@ impl CadCommand for MLeaderCommand {
"MLEADER"
}
fn set_ucs(&mut self, ucs: Mat4) {
self.ucs = ucs;
}
fn prompt(&self) -> String {
if self.verts.is_empty() {
"MLEADER Specify arrowhead point:".into()
@@ -62,7 +67,7 @@ impl CadCommand for MLeaderCommand {
}
// Place the leader with empty text, then open the in-place MText editor
// so the user types the annotation into the rich editor.
let ml = build_mleader("", &self.verts);
let ml = build_mleader("", &self.verts, self.ucs);
CmdResult::CommitAndEditText(EntityType::MultiLeader(ml))
}
@@ -86,7 +91,7 @@ fn v3(p: Vec3) -> Vector3 {
Vector3::new(p.x as f64, p.y as f64, p.z as f64)
}
fn build_mleader(text: &str, verts: &[Vec3]) -> MultiLeader {
fn build_mleader(text: &str, verts: &[Vec3], ucs: Mat4) -> MultiLeader {
// Last vertex = content/text location; remaining = leader line points
let (leader_pts, content_pt) = verts.split_at(verts.len() - 1);
let content_pt = content_pt[0];
@@ -103,26 +108,33 @@ fn build_mleader(text: &str, verts: &[Vec3]) -> MultiLeader {
ml.dogleg_length = 2.5;
const DOGLEG: f64 = 2.5;
// Which side of the leader the text sits on, from the last leader
// segment's horizontal direction. The landing is always horizontal.
// "Horizontal" landing + text run along the active UCS X axis (identity =
// world), so the annotation reads square to the user's coordinate system.
let ux = ucs.transform_vector3(Vec3::X).normalize_or(Vec3::X);
// Which side of the leader the text sits on, measured along the UCS X axis.
let last_leader = leader_pts.last().copied().unwrap_or(content_pt);
let to_right = (content_pt.x - last_leader.x) >= 0.0;
let to_right = (content_pt - last_leader).dot(ux) >= 0.0;
let sign = if to_right { 1.0 } else { -1.0 };
let landing = ux * (sign as f32);
// Text + landing read along the UCS X axis. text_direction is what the
// renderer consults first, so set both.
ml.context.text_rotation = (ux.y as f64).atan2(ux.x as f64);
ml.context.text_direction = Vector3::new(ux.x as f64, ux.y as f64, 0.0);
if let Some(root) = ml.context.leader_roots.first_mut() {
// Leader ends at the clicked point; a horizontal landing runs from
// there toward the text.
root.direction = Vector3::new(sign, 0.0, 0.0);
// Leader ends at the clicked point; the landing runs from there toward
// the text along the UCS X axis.
root.direction = Vector3::new(landing.x as f64, landing.y as f64, 0.0);
root.connection_point = content_v3;
root.landing_distance = DOGLEG;
}
// Seed the text one landing-length past the leader end, on the side the
// user dragged toward. The actual horizontal alignment and the landing are
// recomputed every frame from the text grip's position relative to the
// leader, so moving the arrow or the text re-mirrors the layout.
// user dragged toward, offset along the UCS X axis.
let off = landing * DOGLEG as f32;
ml.context.text_location =
Vector3::new(content_v3.x + sign * DOGLEG, content_v3.y, content_v3.z);
Vector3::new(content_v3.x + off.x as f64, content_v3.y + off.y as f64, content_v3.z);
ml
}