refactor(modules): rename home module to draw, restore first-tab order

The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).

Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 11:49:14 +03:00
1 parent c6152ef705
commit 3666c7fa69
85 files changed
+141 -141

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// Color tool — ribbon definition.
use crate::modules::{IconKind, ModuleEvent, ToolDef};
#[allow(dead_code)]
pub fn tool() -> ToolDef {
ToolDef {
id: "COLOR",
label: "Color",
icon: IconKind::Glyph("🎨"),
event: ModuleEvent::Command("COLOR".to_string()),
}
}
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
pub fn tool() -> ToolDef {
ToolDef {
id: "LAYFRZ",
label: "Layer Freeze",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/layers/layfrz.svg")),
event: ModuleEvent::Command("LAYFRZ".to_string()),
}
}
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
pub fn tool() -> ToolDef {
ToolDef {
id: "LAYLCK",
label: "Layer Lock",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/layers/laylck.svg")),
event: ModuleEvent::Command("LAYLCK".to_string()),
}
}
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
pub fn tool() -> ToolDef {
ToolDef {
id: "LAYOFF",
label: "Layer Off",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/layers/layoff.svg")),
event: ModuleEvent::Command("LAYOFF".to_string()),
}
}
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
pub fn tool() -> ToolDef {
ToolDef {
id: "LAYON",
label: "Turn All Layers On",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/layers/layon.svg")),
event: ModuleEvent::Command("LAYON".to_string()),
}
}
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
pub fn tool() -> ToolDef {
ToolDef {
id: "LAYTHW",
label: "Thaw All Layers",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/layers/laythw.svg")),
event: ModuleEvent::Command("LAYTHW".to_string()),
}
}
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
pub fn tool() -> ToolDef {
ToolDef {
id: "LAYULK",
label: "Layer Unlock",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/layers/layulk.svg")),
event: ModuleEvent::Command("LAYULK".to_string()),
}
}
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
pub fn tool() -> ToolDef {
ToolDef {
id: "LAYMCUR",
label: "Make Current",
icon: IconKind::Svg(include_bytes!(
"../../../../assets/icons/layers/laymcur.svg"
)),
event: ModuleEvent::Command("LAYMCUR".to_string()),
}
}
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// Match Layer tool — ribbon definition + CadCommand implementation.
use crate::modules::{IconKind, ModuleEvent, ToolDef};
pub fn tool() -> ToolDef {
ToolDef {
id: "LAYMATCH",
label: "Match Layer",
icon: IconKind::Svg(include_bytes!(
"../../../../assets/icons/layers/laymatch.svg"
)),
event: ModuleEvent::Command("LAYMATCH".to_string()),
}
}
// ── CadCommand implementation ─────────────────────────────────────────────
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::model::wire_model::WireModel;
pub struct LayMatchCommand {
dest_handles: Vec<Handle>,
}
impl LayMatchCommand {
pub fn new(dest: Vec<Handle>) -> Self {
Self { dest_handles: dest }
}
}
impl CadCommand for LayMatchCommand {
fn name(&self) -> &'static str {
"LAYMATCH"
}
fn prompt(&self) -> String {
if self.dest_handles.is_empty() {
"LAYMATCH Select objects to change layer:".into()
} else {
"LAYMATCH Select source object to match layer from:".into()
}
}
fn is_selection_gathering(&self) -> bool {
true
}
fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
if handles.is_empty() {
return CmdResult::NeedPoint;
}
if self.dest_handles.is_empty() {
// Phase 1 complete — store destinations, move to phase 2.
self.dest_handles = handles;
CmdResult::NeedPoint
} else {
// Phase 2 complete — first handle is the source object.
let src = handles[0];
CmdResult::MatchEntityLayer {
dest: std::mem::take(&mut self.dest_handles),
src,
}
}
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec<WireModel> {
vec![]
}
}
// ── Autocomplete registry ─────────────────────────────────
inventory::submit!(crate::command::CommandRegistration { names: &["LAYMATCH", "LAYMCH"] }); // LayMatchCommand
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pub(super) mod color;
pub(super) mod layfrz;
pub(super) mod laylck;
pub(super) mod layoff;
pub(super) mod layon;
pub(super) mod laythw;
pub(super) mod layulk;
pub(super) mod make_current;
pub mod match_layer;
pub(super) mod panel;
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// Layers panel toggle — ribbon definition.
use crate::modules::{IconKind, ModuleEvent, ToolDef};
pub fn tool() -> ToolDef {
ToolDef {
id: "LAYERS",
label: "Layers",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/layers/panel.svg")),
event: ModuleEvent::ToggleLayers,
}
}