refactor(modules): rename home module to draw, restore first-tab order

The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).

Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 11:49:14 +03:00
1 parent c6152ef705
commit 3666c7fa69
85 files changed
+141 -141

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// Copy tool — ribbon definition + interactive command.
//
// Command: COPY (CO)
// Requires at least one entity selected before starting.
// Step 1: pick base point
// Step 2+: each click makes another copy at (click - base); Enter to finish.
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult, EntityTransform};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::model::wire_model::WireModel;
// ── Ribbon definition ──────────────────────────────────────────────────────
pub fn tool() -> ToolDef {
ToolDef {
id: "COPY",
label: "Copy",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/copy.svg")),
event: ModuleEvent::Command("COPY".to_string()),
}
}
// ── Command implementation ─────────────────────────────────────────────────
enum Step {
Base,
Placing(Vec3),
}
pub struct CopyCommand {
handles: Vec<Handle>,
wire_models: Vec<WireModel>,
step: Step,
count: usize,
}
impl CopyCommand {
pub fn new(handles: Vec<Handle>, wire_models: Vec<WireModel>) -> Self {
Self {
handles,
wire_models,
step: Step::Base,
count: 0,
}
}
}
impl CadCommand for CopyCommand {
fn name(&self) -> &'static str {
"COPY"
}
fn prompt(&self) -> String {
match &self.step {
Step::Base => format!(
"COPY Specify base point [{} objects]:",
self.handles.len()
),
Step::Placing(base) => format!(
"COPY Specify destination [{} copies so far | Enter=done | base {:.3},{:.3}]:",
self.count, base.x, base.y
),
}
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
match &self.step {
Step::Base => {
self.step = Step::Placing(pt);
CmdResult::NeedPoint
}
Step::Placing(base) => {
let delta = pt - *base;
self.count += 1;
CmdResult::CopySelected(self.handles.clone(), EntityTransform::Translate(delta))
}
}
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_preview_wires(&mut self, pt: Vec3) -> Vec<WireModel> {
let Step::Placing(base) = &self.step else {
return vec![];
};
let delta = pt - *base;
let mut out: Vec<WireModel> = self
.wire_models
.iter()
.map(|w| w.translated(delta))
.collect();
out.push(WireModel::solid(
"rubber_band".into(),
vec![[base.x, base.y, base.z], [pt.x, pt.y, pt.z]],
WireModel::CYAN,
false,
));
out
}
}