refactor(modules): rename home module to draw, restore first-tab order

The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).

Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 11:49:14 +03:00
1 parent c6152ef705
commit 3666c7fa69
85 files changed
+141 -141

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// SelectObjectsCommand — generic "select objects then run command" gather phase.
//
// Used when a modify command is invoked with nothing pre-selected.
// The user may single-click, box-select, or polygon-select any number of objects.
// After the FIRST completed selection action (regardless of method) the command fires
// immediately — no Enter required.
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::model::wire_model::WireModel;
pub struct SelectObjectsCommand {
pending_cmd: String,
}
impl SelectObjectsCommand {
pub fn new(pending_cmd: &str) -> Self {
Self {
pending_cmd: pending_cmd.to_string(),
}
}
}
impl CadCommand for SelectObjectsCommand {
fn name(&self) -> &'static str {
"SELECT"
}
fn prompt(&self) -> String {
format!("{} Select objects:", self.pending_cmd)
}
// Opt into the selection-gathering path; host routes clicks through
// the normal selection system and calls on_selection_complete after each action.
fn is_selection_gathering(&self) -> bool {
true
}
fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
if handles.is_empty() {
return CmdResult::NeedPoint;
}
CmdResult::Relaunch(std::mem::take(&mut self.pending_cmd), handles)
}
// These are never called while is_selection_gathering is true, but the
// trait requires implementations.
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec<WireModel> {
vec![]
}
}
// ── Autocomplete registry ─────────────────────────────────
inventory::submit!(crate::command::CommandRegistration { names: &["AR", "ARRAY", "ARRAYPATH", "ARRAYPOLAR", "ARRAYRECT", "BLOCK", "CC", "CO", "COPY", "COPYCLIP", "CUTCLIP", "CX", "E", "ERASE", "EXPLODE", "G", "GROUP", "LAYFRZ", "LAYLCK", "LAYMCUR", "LAYOFF", "LAYULK", "M", "MI", "MIRROR", "MOVE", "RO", "ROTATE", "SC", "SCALE", "SS", "STRETCH", "X"] }); // SelectObjectsCommand