feat: right-click context menu + CONSTRUCTIONLINE alias

Viewport right-click now shows a proper widget-based context menu:
- When a command is active: Cancel / Enter
- Otherwise: Repeat last commands, Delete/Move/Copy (if selected),
  Select All, Zoom Extents

CONSTRUCTIONLINE added as an alias for XLINE (XL).
Canvas-drawn placeholder removed; context menu closes on Escape,
click-outside, or when any action is taken.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Sonnet 4.6 committed 2026-04-08 00:41:01 +03:00
1 parent a20558a024
commit 3cdd86a674
7 files changed
+145 -50

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+1 -1
View File
@@ -17,7 +17,7 @@ pub struct CommandLine {
pub input: String,
pub history: Vec<HistoryEntry>,
/// Commands the user has typed (for ↑/↓ recall).
cmd_recall: Vec<String>,
pub cmd_recall: Vec<String>,
/// Current position in `cmd_recall` while navigating (None = not navigating).
recall_cursor: Option<usize>,
/// Saved draft input before the user started navigating history.
-43
View File
@@ -385,49 +385,6 @@ impl canvas::Program<Message> for SelectionCanvas {
}
}
if let Some(p) = self.selection.context_menu {
let w = 140.0;
let h = 72.0;
let rect = canvas::Path::rectangle(Point::new(p.x, p.y), Size::new(w, h));
frame.fill(
&rect,
Color {
r: 0.12,
g: 0.12,
b: 0.12,
a: 0.95,
},
);
frame.stroke(
&rect,
canvas::Stroke {
width: 1.0,
style: canvas::Style::Solid(Color {
r: 0.30,
g: 0.30,
b: 0.30,
a: 1.0,
}),
..Default::default()
},
);
let items = ["Open", "Properties", "Hide"];
for (i, item) in items.iter().enumerate() {
frame.fill_text(canvas::Text {
content: item.to_string(),
position: Point::new(p.x + 10.0, p.y + 10.0 + i as f32 * 20.0),
color: Color::WHITE,
size: iced::Pixels(11.0),
font: iced::Font::DEFAULT,
align_x: iced::alignment::Horizontal::Left.into(),
align_y: iced::alignment::Vertical::Top.into(),
max_width: f32::INFINITY,
line_height: iced::widget::text::LineHeight::default(),
shaping: iced::widget::text::Shaping::default(),
});
}
}
// ── Grip markers ──────────────────────────────────────────────────
for grip in &self.grips {
let sp = grip.pos;