wip(f64): convert command layer to DVec3 (in progress)

Migrate the command/snap/grip/cursor chain from f32 Vec3 to f64 DVec3 so
picked points, snaps and grip drags stay precise at UTM-scale coordinates
(f32 quantizes to ~0.5 m there).

Done so far:
- command/mod.rs: EntityTransform, CmdResult points, CadCommand point
  methods, TangentObject already DVec3 (radius f64).
- snap: SnapResult.world DVec3; world_to_screen/try_pt DVec3.
- GripApply -> DVec3; grip find/state (GripEdit) f64; camera
  pick_on_plane_f64 / pick_on_target_plane_f64; scene paper_to_model_f64.
- update.rs click + mouse-move + grip-drag pipelines route precise DVec3
  to on_point/on_preview_wires/on_entity_pick; ortho/polar cast at the
  UcsXform boundary only.
- cmd_result dispatch, transform helpers, dimension/arc/circle/multileader
  apply_grip, circle/arc/ellipse/shapes draw commands, array modify.

Tree does NOT compile yet (~236 errors remain across modify/annotate/
insert command files + entity apply_grip impls); committed at user request
to checkpoint progress.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-24 03:32:11 +03:00
1 parent 96aaf2a293
commit 3da71698b1
18 files changed
+626 -587

No files matched your search

+20 -20
View File
@@ -157,37 +157,37 @@ fn apply_geom_prop(arc: &mut Arc, field: &str, value: &str) {
fn apply_grip(arc: &mut Arc, grip_id: usize, apply: GripApply) {
match (grip_id, apply) {
(0, GripApply::Translate(d)) => {
arc.center.x += d.x as f64;
arc.center.y += d.y as f64;
arc.center.z += d.z as f64;
arc.center.x += d.x;
arc.center.y += d.y;
arc.center.z += d.z;
}
(0, GripApply::Absolute(p)) => {
arc.center.x = p.x as f64;
arc.center.y = p.y as f64;
arc.center.z = p.z as f64;
arc.center.x = p.x;
arc.center.y = p.y;
arc.center.z = p.z;
}
(1, GripApply::Absolute(p)) => {
let dx = p.x - arc.center.x as f32;
let dy = p.y - arc.center.y as f32;
arc.start_angle = (dy as f64).atan2(dx as f64);
let dx = p.x - arc.center.x;
let dy = p.y - arc.center.y;
arc.start_angle = dy.atan2(dx);
}
(2, GripApply::Absolute(p)) => {
let dx = p.x - arc.center.x as f32;
let dy = p.y - arc.center.y as f32;
arc.end_angle = (dy as f64).atan2(dx as f64);
let dx = p.x - arc.center.x;
let dy = p.y - arc.center.y;
arc.end_angle = dy.atan2(dx);
}
(3, GripApply::Translate(d)) => {
let sa = arc.start_angle as f32;
let ea = arc.end_angle as f32;
let span = angle_span(sa, ea);
let sa = arc.start_angle;
let ea = arc.end_angle;
let span = angle_span(sa as f32, ea as f32) as f64;
let mid_a = sa + span * 0.5;
let current_mid_x = arc.center.x as f32 + arc.radius as f32 * mid_a.cos();
let current_mid_y = arc.center.y as f32 + arc.radius as f32 * mid_a.sin();
let current_mid_x = arc.center.x + arc.radius * mid_a.cos();
let current_mid_y = arc.center.y + arc.radius * mid_a.sin();
let new_mid_x = current_mid_x + d.x;
let new_mid_y = current_mid_y + d.y;
let dx = new_mid_x - arc.center.x as f32;
let dy = new_mid_y - arc.center.y as f32;
let new_r = (dx * dx + dy * dy).sqrt() as f64;
let dx = new_mid_x - arc.center.x;
let dy = new_mid_y - arc.center.y;
let new_r = (dx * dx + dy * dy).sqrt();
if new_r > 1e-6 {
arc.radius = new_r;
}