wip(f64): convert command layer to DVec3 (in progress)

Migrate the command/snap/grip/cursor chain from f32 Vec3 to f64 DVec3 so
picked points, snaps and grip drags stay precise at UTM-scale coordinates
(f32 quantizes to ~0.5 m there).

Done so far:
- command/mod.rs: EntityTransform, CmdResult points, CadCommand point
  methods, TangentObject already DVec3 (radius f64).
- snap: SnapResult.world DVec3; world_to_screen/try_pt DVec3.
- GripApply -> DVec3; grip find/state (GripEdit) f64; camera
  pick_on_plane_f64 / pick_on_target_plane_f64; scene paper_to_model_f64.
- update.rs click + mouse-move + grip-drag pipelines route precise DVec3
  to on_point/on_preview_wires/on_entity_pick; ortho/polar cast at the
  UcsXform boundary only.
- cmd_result dispatch, transform helpers, dimension/arc/circle/multileader
  apply_grip, circle/arc/ellipse/shapes draw commands, array modify.

Tree does NOT compile yet (~236 errors remain across modify/annotate/
insert command files + entity apply_grip impls); committed at user request
to checkpoint progress.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-24 03:32:11 +03:00
1 parent 96aaf2a293
commit 3da71698b1
18 files changed
+626 -587

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+9 -9
View File
@@ -1,7 +1,7 @@
//! OpenCADStudio-style grip editing.
use acadrust::Handle;
use glam::Vec3;
use glam::{DVec3, Vec3};
use iced::{Point, Rectangle};
use crate::scene::model::object::{GripDef, GripShape};
@@ -23,9 +23,9 @@ pub struct GripEdit {
/// `true` → midpoint / translate grip; `false` → endpoint / absolute grip.
pub is_translate: bool,
/// World-space position of the grip when the drag started (ortho/polar base).
pub origin_world: Vec3,
pub origin_world: DVec3,
/// Last world-space cursor position (needed for incremental delta on translate drags).
pub last_world: Vec3,
pub last_world: DVec3,
}
// ── Screen-space helpers ───────────────────────────────────────────────────
@@ -83,9 +83,9 @@ pub fn find_hit_grip_paper(
half_w: f32,
half_h: f32,
bounds: Rectangle,
) -> Option<(usize, bool, Vec3)> {
) -> Option<(usize, bool, DVec3)> {
let mut best_dist = GRIP_THRESHOLD_PX;
let mut best: Option<(usize, bool, Vec3)> = None;
let mut best: Option<(usize, bool, DVec3)> = None;
for g in grips {
let screen = Point::new(
@@ -97,7 +97,7 @@ pub fn find_hit_grip_paper(
let d = (dx * dx + dy * dy).sqrt();
if d < best_dist {
best_dist = d;
best = Some((g.id, g.is_midpoint, g.world.as_vec3()));
best = Some((g.id, g.is_midpoint, g.world));
}
}
best
@@ -110,9 +110,9 @@ pub fn find_hit_grip(
grips: &[GripDef],
camera: &crate::scene::view::camera::Camera,
bounds: Rectangle,
) -> Option<(usize, bool, Vec3)> {
) -> Option<(usize, bool, DVec3)> {
let mut best_dist = GRIP_THRESHOLD_PX;
let mut best: Option<(usize, bool, Vec3)> = None;
let mut best: Option<(usize, bool, DVec3)> = None;
for g in grips {
let Some(screen) = camera.project_f64(g.world, bounds) else {
@@ -124,7 +124,7 @@ pub fn find_hit_grip(
let d = (dx * dx + dy * dy).sqrt();
if d < best_dist {
best_dist = d;
best = Some((g.id, g.is_midpoint, g.world.as_vec3()));
best = Some((g.id, g.is_midpoint, g.world));
}
}
best