feat(frame): complete frame controls

Preserve frame geometry for selection while separating viewport and plot visibility across supported reference entities.

Refs #642
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Hakan Seven committed 2026-08-20 23:37:02 +03:00
commit 44efb8fd53
88 files changed
+1538 -702

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@@ -146,6 +146,10 @@ pub struct WireModel {
/// mirroring how exploded block fills seed their depth, so bands and fills
/// from the same block interleave by the block's internal draw order.
pub depth_override: Option<f32>,
/// Whether this wire is drawn in the normal viewport pass.
pub display_visible: bool,
/// Whether this wire is included in plotted output.
pub plot_visible: bool,
/// `true` when [`fill_tris`] is a real 3-D surface (PolyfaceMesh /
/// PolygonMesh face) that must render with hidden-surface depth and only in
/// shaded modes. `false` for a flat 2-D overlay fill (SOLID arrowhead,
@@ -208,6 +212,8 @@ impl WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
depth_override: None,
display_visible: true,
plot_visible: true,
fill_is_3d: false,
fill_is_2d_solid: false,
render_instance: None,
@@ -502,6 +508,8 @@ impl Default for WireModel {
fill_tris: Vec::new(),
fill_tris_low: Vec::new(),
depth_override: None,
display_visible: true,
plot_visible: true,
fill_is_3d: false,
fill_is_2d_solid: false,
render_instance: None,