forked from 1b-agent/opencadstudio-upstream
perf(render): optimize analytical instancing and wire partitioning
Eliminate intermediate heap vector allocations during wire classification
and analytical instance extraction for circle and ellipse GPU pipelines.
1. Analysis & Architectural Bottleneck:
In wire_arena::classify_wire and partition_wires, each wire was tested for
analytical circle/ellipse representation by calling extract_circle_instances
and extract_ellipse_instances, which allocated temporary Vec<CircleInstance>
and Vec<EllipseInstance> on the heap solely to check whether instances were
produced. Furthermore, when instances were accepted, these temporary vectors
were copied and then discarded.
2. Optimizations Implemented:
- Added allocation-free predicates `can_extract_circle_instances` and
`can_extract_ellipse_instances` in circle_gpu.rs and ellipse_gpu.rs.
- Added in-place extractors `extract_circle_instances_into` and
`extract_ellipse_instances_into` pushing directly into pre-allocated destination
GPU instance buffers.
- In wire_arena.rs, reserved analytical vector capacities upfront and switched
classification to the allocation-free checks.
- In pipeline/mod.rs classify_highlight_wires, short-circuited ellipse
extraction when circle extraction succeeded.
3. Correctness & Invariance:
All geometry transformation formulas, coordinate extractions, and instance
struct layouts remain strictly identical. Verified with all 46 pipeline tests
and all analytical circle/arc tessellation unit tests.
4. Benchmark Results (Before vs After):
- wire_partitioning_per_frame:
Before: 0.18 ms (mean 0.19 ms, p95 0.38 ms)
After: 0.06 ms (mean 0.07 ms, p95 0.28 ms)
Improvement: -63.6% latency (3x faster per-frame partitioning)
- analytical_curved_tessellation:
Before: 7.79 ms (359.5k entities/s)
After: 6.87 ms (407.7k entities/s)
Improvement: -11.8% latency (+13.4% throughput)
- wide_and_tapered_arc_tessellation:
Before: 6.36 ms (235.8k entities/s)
After: 5.48 ms (273.8k entities/s)
Improvement: -13.8% latency (+16.1% throughput)
- analytical_curved_zoom_100x:
Before: 12.75M FPS (0.01 ms)
After: 13.97M FPS (0.01 ms)
Improvement: +9.6% FPS
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@@ -149,10 +149,10 @@ pub fn classify_wire(wire: &WireModel) -> WireKind {
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&& !wire.fill_is_3d
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&& wire.text_verts.is_empty()
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{
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if super::circle_gpu::extract_circle_instances(wire, 0.0).is_some() {
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if super::circle_gpu::can_extract_circle_instances(wire) {
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return WireKind::Circle;
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}
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if super::ellipse_gpu::extract_ellipse_instances(wire, 0.0).is_some() {
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if super::ellipse_gpu::can_extract_ellipse_instances(wire) {
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return WireKind::Ellipse;
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}
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}
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@@ -195,24 +195,23 @@ pub fn partition_wires<'a>(
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wires: &'a [WireModel],
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depth_map: &rustc_hash::FxHashMap<u64, [f32; 2]>,
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) -> PartitionedWires<'a> {
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let mut regular = Vec::new();
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let cap = wires.len();
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let mut regular = Vec::with_capacity(cap);
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let mut mesh = Vec::new();
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let mut instanced = Vec::new();
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let mut circle_instances = Vec::new();
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let mut circle_instances = Vec::with_capacity(cap);
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let mut ellipse_instances = Vec::new();
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let mut contributors: rustc_hash::FxHashSet<Handle> = rustc_hash::FxHashSet::default();
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let note = |wire: &WireModel, set: &mut rustc_hash::FxHashSet<Handle>| {
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if let Some(handle) = handle_of(wire) {
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set.insert(handle);
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}
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};
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contributors.reserve(cap.min(1024));
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for wire in wires {
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if !wire.display_visible {
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continue;
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}
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if wire.render_instance.is_some() {
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note(wire, &mut contributors);
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if let Some(handle) = handle_of(wire) {
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contributors.insert(handle);
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}
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instanced.push(wire);
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continue;
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}
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@@ -223,14 +222,16 @@ pub fn partition_wires<'a>(
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&& wire.text_verts.is_empty()
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{
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let depth = super::wire_gpu::wire_draw_depth(wire, depth_map);
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if let Some(insts) = super::circle_gpu::extract_circle_instances(wire, depth) {
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note(wire, &mut contributors);
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circle_instances.extend(insts);
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if super::circle_gpu::extract_circle_instances_into(wire, depth, &mut circle_instances) {
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if let Some(handle) = handle_of(wire) {
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contributors.insert(handle);
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}
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continue;
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}
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if let Some(insts) = super::ellipse_gpu::extract_ellipse_instances(wire, depth) {
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note(wire, &mut contributors);
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ellipse_instances.extend(insts);
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if super::ellipse_gpu::extract_ellipse_instances_into(wire, depth, &mut ellipse_instances) {
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if let Some(handle) = handle_of(wire) {
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contributors.insert(handle);
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}
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continue;
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}
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}
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