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feat(boundary): complete region creation workflow
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@@ -33,7 +33,10 @@ mod project;
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mod scene_markers;
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mod selection;
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pub(crate) use boundary::{boundary_entities, ring_source_handles};
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pub(crate) use boundary::{
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boundary_entities, boundary_faces, boundary_polyline_entities, boundary_region_entities,
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ring_source_handles, BoundarySource,
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};
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// Parallel tessellation free functions live in `convert::tess` (alongside the
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// other tessellation code); re-exported here so this root and sibling topic
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