feat(f64): command layer compiles on DVec3

Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.

- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
  in full f64; others via point methods), modify, annotate, insert, view,
  inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
  wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
  non-critical, casting at the DVec3 boundary; key draw commands store f64.

Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-24 03:51:50 +03:00
1 parent 3da71698b1
commit 4f7a98a2ad
84 files changed
+358 -336

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+11 -11
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@@ -8,7 +8,7 @@
use acadrust::entities::{LeaderLine, MultiLeader};
use acadrust::types::Vector3;
use acadrust::{EntityType, Handle};
use glam::Vec3;
use glam::{DVec3, Vec3};
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
@@ -73,7 +73,7 @@ impl CadCommand for MLeaderAddCommand {
matches!(self.step, AddStep::PickMLeader)
}
fn on_entity_pick(&mut self, handle: Handle, _pt: Vec3) -> CmdResult {
fn on_entity_pick(&mut self, handle: Handle, _pt: DVec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
@@ -84,7 +84,7 @@ impl CadCommand for MLeaderAddCommand {
CmdResult::NeedPoint
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
match &mut self.step {
AddStep::PickArrowhead { handle, entity } => {
if let Some(ent) = entity.take() {
@@ -132,7 +132,7 @@ impl CadCommand for MLeaderAddCommand {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, pt: Vec3) -> Option<WireModel> {
fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> { let pt = pt.as_vec3();
let existing_pts = match &self.step {
AddStep::CollectPoints { pts, .. } => pts.clone(),
_ => return None,
@@ -201,7 +201,7 @@ impl CadCommand for MLeaderRemoveCommand {
matches!(self.step, RemoveStep::PickMLeader)
}
fn on_entity_pick(&mut self, handle: Handle, _pt: Vec3) -> CmdResult {
fn on_entity_pick(&mut self, handle: Handle, _pt: DVec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
@@ -212,7 +212,7 @@ impl CadCommand for MLeaderRemoveCommand {
CmdResult::NeedPoint
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
if let RemoveStep::PickLeaderToRemove { handle, entity } = &mut self.step {
if let Some(mut ent) = entity.take() {
let h = *handle;
@@ -247,7 +247,7 @@ impl CadCommand for MLeaderRemoveCommand {
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, _pt: Vec3) -> Option<WireModel> {
fn on_mouse_move(&mut self, _pt: DVec3) -> Option<WireModel> {
None
}
@@ -321,7 +321,7 @@ impl CadCommand for MLeaderAlignCommand {
CmdResult::NeedPoint
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
match &mut self.step {
AlignStep::PickDirection { handles } => {
let h = handles.clone();
@@ -359,7 +359,7 @@ impl CadCommand for MLeaderAlignCommand {
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, _pt: Vec3) -> Option<WireModel> {
fn on_mouse_move(&mut self, _pt: DVec3) -> Option<WireModel> {
None
}
}
@@ -423,7 +423,7 @@ impl CadCommand for MLeaderCollectCommand {
CmdResult::NeedPoint
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
if let CollectStep::PickLocation { handles } = &self.step {
let h = handles.clone();
// Build a new combined multileader at the collection point, delete originals.
@@ -447,7 +447,7 @@ impl CadCommand for MLeaderCollectCommand {
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, _pt: Vec3) -> Option<WireModel> {
fn on_mouse_move(&mut self, _pt: DVec3) -> Option<WireModel> {
None
}
}