forked from 1b-agent/opencadstudio-upstream
feat(f64): command layer compiles on DVec3
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -10,7 +10,7 @@
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// With 2 pairs: translate + rotate (+ optional uniform scale to fit)
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use acadrust::Handle;
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use glam::Vec3;
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use glam::{DVec3, Vec3};
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use crate::command::{CadCommand, CmdResult, EntityTransform};
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@@ -74,7 +74,7 @@ impl CadCommand for AlignCommand {
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CmdResult::NeedPoint
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}
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fn on_point(&mut self, pt: Vec3) -> CmdResult {
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fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
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match self.state {
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AlignState::Gathering => CmdResult::NeedPoint,
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AlignState::Src1 => {
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@@ -117,7 +117,7 @@ impl CadCommand for AlignCommand {
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let delta = d - s;
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CmdResult::TransformSelected(
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self.handles.clone(),
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EntityTransform::Translate(delta),
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EntityTransform::Translate(delta.as_dvec3()),
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)
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}
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_ => CmdResult::Cancel,
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@@ -163,7 +163,7 @@ impl AlignCommand {
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let delta = d1 - s1;
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return CmdResult::TransformSelected(
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self.handles.clone(),
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EntityTransform::Translate(delta),
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EntityTransform::Translate(delta.as_dvec3()),
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);
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}
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@@ -182,8 +182,8 @@ impl AlignCommand {
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// Compose via AlignTransform CmdResult
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CmdResult::AlignSelected {
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handles: self.handles.clone(),
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src1: s1,
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dst1: d1,
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src1: s1.as_dvec3(),
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dst1: d1.as_dvec3(),
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angle_rad: angle,
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scale: scale_factor,
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}
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