forked from 1b-agent/opencadstudio-upstream
feat(f64): command layer compiles on DVec3
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
1 parent
3da71698b1
commit
4f7a98a2ad
84 files changed
+358
-336
No files matched your search
@@ -15,7 +15,7 @@ use acadrust::entities::{
|
||||
};
|
||||
use acadrust::types::Vector3;
|
||||
use acadrust::{EntityType, Handle};
|
||||
use glam::Vec3;
|
||||
use glam::{DVec3, Vec3};
|
||||
use truck_modeling::base::{BoundedCurve, Cut};
|
||||
|
||||
use crate::command::{CadCommand, CmdResult};
|
||||
@@ -382,7 +382,7 @@ impl CadCommand for BreakInteractiveCommand {
|
||||
self.target.is_none()
|
||||
}
|
||||
|
||||
fn on_entity_pick(&mut self, handle: Handle, pt: Vec3) -> CmdResult {
|
||||
fn on_entity_pick(&mut self, handle: Handle, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
|
||||
if handle.is_null() {
|
||||
return CmdResult::NeedPoint;
|
||||
}
|
||||
@@ -391,7 +391,7 @@ impl CadCommand for BreakInteractiveCommand {
|
||||
CmdResult::NeedPoint
|
||||
}
|
||||
|
||||
fn on_point(&mut self, pt: Vec3) -> CmdResult {
|
||||
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
|
||||
let handle = match self.target {
|
||||
Some(h) => h,
|
||||
None => return CmdResult::Cancel,
|
||||
@@ -403,14 +403,14 @@ impl CadCommand for BreakInteractiveCommand {
|
||||
return CmdResult::NeedPoint;
|
||||
}
|
||||
};
|
||||
CmdResult::BreakEntity { handle, p1, p2: pt }
|
||||
CmdResult::BreakEntity { handle, p1: p1.as_dvec3(), p2: pt.as_dvec3() }
|
||||
}
|
||||
|
||||
fn on_enter(&mut self) -> CmdResult {
|
||||
CmdResult::Cancel
|
||||
}
|
||||
|
||||
fn on_mouse_move(&mut self, _pt: Vec3) -> Option<WireModel> {
|
||||
fn on_mouse_move(&mut self, _pt: DVec3) -> Option<WireModel> {
|
||||
None
|
||||
}
|
||||
}
|
||||
@@ -444,7 +444,7 @@ impl CadCommand for BreakAtPointCommand {
|
||||
self.target.is_none()
|
||||
}
|
||||
|
||||
fn on_entity_pick(&mut self, handle: Handle, _pt: Vec3) -> CmdResult {
|
||||
fn on_entity_pick(&mut self, handle: Handle, _pt: DVec3) -> CmdResult {
|
||||
if handle.is_null() {
|
||||
return CmdResult::NeedPoint;
|
||||
}
|
||||
@@ -452,12 +452,12 @@ impl CadCommand for BreakAtPointCommand {
|
||||
CmdResult::NeedPoint
|
||||
}
|
||||
|
||||
fn on_point(&mut self, pt: Vec3) -> CmdResult {
|
||||
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
|
||||
match self.target {
|
||||
Some(handle) => CmdResult::BreakEntity {
|
||||
handle,
|
||||
p1: pt,
|
||||
p2: pt,
|
||||
p1: pt.as_dvec3(),
|
||||
p2: pt.as_dvec3(),
|
||||
},
|
||||
None => CmdResult::Cancel,
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user