feat(f64): command layer compiles on DVec3

Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.

- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
  in full f64; others via point methods), modify, annotate, insert, view,
  inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
  wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
  non-critical, casting at the DVec3 boundary; key draw commands store f64.

Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-24 03:51:50 +03:00
1 parent 3da71698b1
commit 4f7a98a2ad
84 files changed
+358 -336

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+9 -6
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@@ -6,7 +6,7 @@
// Step 2+: each click makes another copy at (click - base); Enter to finish.
use acadrust::Handle;
use glam::Vec3;
use glam::DVec3;
use crate::command::{CadCommand, CmdResult, EntityTransform};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
@@ -27,7 +27,7 @@ pub fn tool() -> ToolDef {
enum Step {
Base,
Placing(Vec3),
Placing(DVec3),
}
pub struct CopyCommand {
@@ -66,7 +66,7 @@ impl CadCommand for CopyCommand {
}
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
fn on_point(&mut self, pt: DVec3) -> CmdResult {
match &self.step {
Step::Base => {
self.step = Step::Placing(pt);
@@ -87,7 +87,7 @@ impl CadCommand for CopyCommand {
CmdResult::Cancel
}
fn on_preview_wires(&mut self, pt: Vec3) -> Vec<WireModel> {
fn on_preview_wires(&mut self, pt: DVec3) -> Vec<WireModel> {
let Step::Placing(base) = &self.step else {
return vec![];
};
@@ -95,11 +95,14 @@ impl CadCommand for CopyCommand {
let mut out: Vec<WireModel> = self
.wire_models
.iter()
.map(|w| w.translated(delta))
.map(|w| w.translated(delta.as_vec3()))
.collect();
out.push(WireModel::solid(
"rubber_band".into(),
vec![[base.x, base.y, base.z], [pt.x, pt.y, pt.z]],
vec![
[base.x as f32, base.y as f32, base.z as f32],
[pt.x as f32, pt.y as f32, pt.z as f32],
],
WireModel::CYAN,
false,
));