forked from 1b-agent/opencadstudio-upstream
feat(f64): command layer compiles on DVec3
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -6,7 +6,7 @@
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// Step 2+: each click makes another copy at (click - base); Enter to finish.
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use acadrust::Handle;
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use glam::Vec3;
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use glam::DVec3;
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use crate::command::{CadCommand, CmdResult, EntityTransform};
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
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@@ -27,7 +27,7 @@ pub fn tool() -> ToolDef {
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enum Step {
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Base,
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Placing(Vec3),
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Placing(DVec3),
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}
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pub struct CopyCommand {
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@@ -66,7 +66,7 @@ impl CadCommand for CopyCommand {
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}
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}
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fn on_point(&mut self, pt: Vec3) -> CmdResult {
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fn on_point(&mut self, pt: DVec3) -> CmdResult {
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match &self.step {
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Step::Base => {
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self.step = Step::Placing(pt);
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@@ -87,7 +87,7 @@ impl CadCommand for CopyCommand {
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CmdResult::Cancel
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}
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fn on_preview_wires(&mut self, pt: Vec3) -> Vec<WireModel> {
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fn on_preview_wires(&mut self, pt: DVec3) -> Vec<WireModel> {
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let Step::Placing(base) = &self.step else {
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return vec![];
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};
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@@ -95,11 +95,14 @@ impl CadCommand for CopyCommand {
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let mut out: Vec<WireModel> = self
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.wire_models
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.iter()
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.map(|w| w.translated(delta))
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.map(|w| w.translated(delta.as_vec3()))
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.collect();
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out.push(WireModel::solid(
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"rubber_band".into(),
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vec![[base.x, base.y, base.z], [pt.x, pt.y, pt.z]],
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vec![
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[base.x as f32, base.y as f32, base.z as f32],
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[pt.x as f32, pt.y as f32, pt.z as f32],
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],
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WireModel::CYAN,
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false,
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));
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