feat(f64): command layer compiles on DVec3

Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.

- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
  in full f64; others via point methods), modify, annotate, insert, view,
  inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
  wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
  non-critical, casting at the DVec3 boundary; key draw commands store f64.

Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-24 03:51:50 +03:00
1 parent 3da71698b1
commit 4f7a98a2ad
84 files changed
+358 -336

No files matched your search

+11 -8
View File
@@ -9,7 +9,7 @@
// Yes → flip the original in place (no copy kept)
use acadrust::Handle;
use glam::Vec3;
use glam::DVec3;
use crate::command::{CadCommand, CmdResult, EntityTransform};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
@@ -26,9 +26,9 @@ pub fn tool() -> ToolDef {
enum Step {
P1,
P2(Vec3),
P2(DVec3),
/// Both mirror-line points fixed; waiting on the erase-source answer.
AskErase { p1: Vec3, p2: Vec3 },
AskErase { p1: DVec3, p2: DVec3 },
}
pub struct MirrorCommand {
@@ -66,7 +66,7 @@ impl CadCommand for MirrorCommand {
}
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
fn on_point(&mut self, pt: DVec3) -> CmdResult {
match &self.step {
Step::P1 => {
self.step = Step::P2(pt);
@@ -113,7 +113,7 @@ impl CadCommand for MirrorCommand {
Some(self.finish(p1, p2, erase))
}
fn on_preview_wires(&mut self, pt: Vec3) -> Vec<WireModel> {
fn on_preview_wires(&mut self, pt: DVec3) -> Vec<WireModel> {
// While picking the second point the ghost tracks the cursor; once it
// is fixed (erase prompt) the ghost freezes at the chosen axis.
let (p1, p2) = match &self.step {
@@ -125,12 +125,15 @@ impl CadCommand for MirrorCommand {
let mut out: Vec<WireModel> = self
.wire_models
.iter()
.map(|w| w.mirrored(p1, p2))
.map(|w| w.mirrored(p1.as_vec3(), p2.as_vec3()))
.collect();
// Mirror-axis line (rubber-band).
out.push(WireModel::solid(
"rubber_band".into(),
vec![[p1.x, p1.y, p1.z], [p2.x, p2.y, p2.z]],
vec![
[p1.x as f32, p1.y as f32, p1.z as f32],
[p2.x as f32, p2.y as f32, p2.z as f32],
],
WireModel::CYAN,
false,
));
@@ -141,7 +144,7 @@ impl CadCommand for MirrorCommand {
impl MirrorCommand {
/// Commit the mirror. `erase` true flips the originals in place; false
/// keeps them and adds a mirrored copy. Either way the command ends.
fn finish(&self, p1: Vec3, p2: Vec3, erase: bool) -> CmdResult {
fn finish(&self, p1: DVec3, p2: DVec3, erase: bool) -> CmdResult {
let xform = EntityTransform::Mirror { p1, p2 };
if erase {
CmdResult::TransformSelected(self.handles.clone(), xform)