forked from 1b-agent/opencadstudio-upstream
feat(f64): command layer compiles on DVec3
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -7,7 +7,7 @@
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// live in the Model tab (`modules::model::primitive_cmd`).
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use acadrust::{entities::Solid3D, EntityType};
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use glam::Vec3;
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use glam::{DVec3, Vec3};
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use crate::command::{CadCommand, CmdResult};
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@@ -53,7 +53,7 @@ impl CadCommand for ExtrudeCommand {
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fn needs_entity_pick(&self) -> bool {
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self.step == ExtrudeStep::Pick
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}
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fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: Vec3) -> CmdResult {
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fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: DVec3) -> CmdResult {
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if handle.is_null() {
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return CmdResult::NeedPoint;
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}
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@@ -61,7 +61,7 @@ impl CadCommand for ExtrudeCommand {
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self.step = ExtrudeStep::Height;
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CmdResult::NeedPoint
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}
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fn on_point(&mut self, pt: Vec3) -> CmdResult {
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fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
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if self.step == ExtrudeStep::Height {
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return CmdResult::ExtrudeEntity {
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handle: self.target_handle,
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@@ -135,7 +135,7 @@ impl CadCommand for RevolveCommand {
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fn needs_entity_pick(&self) -> bool {
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self.step == RevolveStep::Pick
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}
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fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: Vec3) -> CmdResult {
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fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: DVec3) -> CmdResult {
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if handle.is_null() {
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return CmdResult::NeedPoint;
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}
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@@ -143,7 +143,7 @@ impl CadCommand for RevolveCommand {
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self.step = RevolveStep::AxisStart;
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CmdResult::NeedPoint
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}
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fn on_point(&mut self, pt: Vec3) -> CmdResult {
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fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
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match self.step {
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RevolveStep::AxisStart => {
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self.axis_start = pt;
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@@ -186,8 +186,8 @@ impl RevolveCommand {
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fn make_revolve(&self, angle_deg: f32) -> CmdResult {
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CmdResult::RevolveEntity {
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handle: self.target_handle,
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axis_start: self.axis_start,
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axis_end: self.axis_end,
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axis_start: self.axis_start.as_dvec3(),
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axis_end: self.axis_end.as_dvec3(),
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angle_deg,
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color: self.color,
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}
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@@ -231,7 +231,7 @@ impl CadCommand for SweepCommand {
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fn needs_entity_pick(&self) -> bool {
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true
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}
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fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: Vec3) -> CmdResult {
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fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: DVec3) -> CmdResult {
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if handle.is_null() {
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return CmdResult::NeedPoint;
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}
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@@ -248,7 +248,7 @@ impl CadCommand for SweepCommand {
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},
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}
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}
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fn on_point(&mut self, _pt: Vec3) -> CmdResult {
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fn on_point(&mut self, _pt: DVec3) -> CmdResult {
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CmdResult::NeedPoint
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}
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fn on_enter(&mut self) -> CmdResult {
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@@ -289,7 +289,7 @@ impl CadCommand for LoftCommand {
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fn needs_entity_pick(&self) -> bool {
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true
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}
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fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: Vec3) -> CmdResult {
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fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: DVec3) -> CmdResult {
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if handle.is_null() {
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return CmdResult::NeedPoint;
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}
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@@ -299,7 +299,7 @@ impl CadCommand for LoftCommand {
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}
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CmdResult::NeedPoint
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}
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fn on_point(&mut self, _pt: Vec3) -> CmdResult {
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fn on_point(&mut self, _pt: DVec3) -> CmdResult {
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CmdResult::NeedPoint
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}
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fn wants_text_input(&self) -> bool {
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