forked from 1b-agent/opencadstudio-upstream
feat(commands): prompt ATTDISP and LAYERSTATE by keyword
Add KeywordCommand, a generic stepped front-end for keyword sub-verb commands: bare NAME shows the sub-verbs as clickable buttons, and picking one either dispatches `NAME <verb>` (action verbs like ATTDISP On/Off/Normal) or prompts for an argument and dispatches `NAME <verb> <value>` (LAYERSTATE Save/Restore/Delete <name>). It delegates to the existing inline handler, so the logic stays in one place. First two of bucket B converted; the rest (VIEW, LINETYPE, SCALELISTEDIT, SETVAR, LAYDEL/LAYMRG, and the selection-first XDATA/UNDERLAY/ADJUST/DRAWORDER/CHPROP) can follow the same pattern.
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@@ -313,6 +313,102 @@ impl CadCommand for UserRegCommand {
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}
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}
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/// Generic interactive front-end for a keyword sub-verb command (ATTDISP,
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/// LAYERSTATE, SCALELISTEDIT, VIEW…). Bare `<name>` enters this command, which
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/// shows the sub-verbs as clickable buttons; picking one either dispatches
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/// `<name> <keyword>` straight away (an action verb) or, when the verb needs an
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/// argument, prompts for it and then dispatches `<name> <keyword> <value>`.
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/// Delegates to the existing inline `<name> …` handler so the logic stays in
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/// one place, the way [`ValuePromptCommand`] does for single values.
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pub struct KeywordCommand {
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name: &'static str,
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prompt: &'static str,
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/// `(button label, keyword, value prompt)`. A `Some` value prompt means the
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/// verb takes one argument collected in a second step; `None` acts alone.
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options: Vec<(&'static str, &'static str, Option<&'static str>)>,
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/// Set once a value-taking verb is chosen: `(keyword, value prompt)`.
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pending: Option<(&'static str, &'static str)>,
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}
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impl KeywordCommand {
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pub fn new(
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name: &'static str,
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prompt: &'static str,
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options: Vec<(&'static str, &'static str, Option<&'static str>)>,
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) -> Self {
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Self {
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name,
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prompt,
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options,
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pending: None,
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}
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}
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}
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impl CadCommand for KeywordCommand {
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fn name(&self) -> &'static str {
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self.name
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}
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fn prompt(&self) -> String {
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match self.pending {
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Some((_, value_prompt)) => value_prompt.to_string(),
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None => self.prompt.to_string(),
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}
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}
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fn options(&self) -> Vec<CmdOption> {
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match self.pending {
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Some(_) => Vec::new(),
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None => self
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.options
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.iter()
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.map(|(label, keyword, _)| CmdOption::new(label, keyword))
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.collect(),
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}
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}
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fn wants_text_input(&self) -> bool {
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true
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}
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fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
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let t = text.trim();
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if t.is_empty() {
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return None;
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}
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match self.pending {
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// Second step: the argument for the already-chosen verb.
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Some((keyword, _)) => Some(CmdResult::Dispatch(format!("{} {keyword} {t}", self.name))),
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// First step: match the typed / clicked token to a sub-verb.
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None => {
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let up = t.to_uppercase();
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let Some((_, keyword, value_prompt)) =
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self.options.iter().find(|(_, k, _)| k.eq_ignore_ascii_case(&up))
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else {
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// Unknown verb — keep prompting rather than dispatch garbage.
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return None;
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};
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match value_prompt {
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Some(vp) => {
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self.pending = Some((keyword, vp));
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None
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}
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None => Some(CmdResult::Dispatch(format!("{} {keyword}", self.name))),
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}
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}
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}
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}
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fn on_point(&mut self, _pt: DVec3) -> CmdResult {
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CmdResult::NeedPoint
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}
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fn on_enter(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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}
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// ── Result token ──────────────────────────────────────────────────────────
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/// Returned by every `CadCommand` method to tell main.rs what to do.
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