DWF/DGN underlays: draw content as vector wires

A DWF sheet or DGN model is drawn as world-space wires (one line wire per
colour and width, one fill wire per colour) instead of a raster rescaled
to the view, so it stays sharp while zooming instead of showing pixels
until the raster is made again. Colours go through the colour table
mapping, contrast, fade and monochrome; clip boundaries clip the wires.
The wires are drawn and plotted but neither picked nor snapped; the
underlay's own snap geometry still serves object snaps.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ramox81andClaude Opus 5.5 committed 2026-09-29 12:43:20 +03:00
1 parent be023142de
commit 507a6ab43c
8 files changed
+310 -100

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+34 -28
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@@ -238,6 +238,39 @@ fn adjusted_cache() -> &'static Mutex<HashMap<AdjustKey, Arc<Vec<u8>>>> {
CACHE.get_or_init(|| Mutex::new(HashMap::new()))
}
/// One colour (0..=1 channels) with the underlay's contrast / monochrome /
/// background adjustments applied.
pub fn adjust_rgb(rgb: [f32; 3], adjust: &PageAdjust) -> [f32; 3] {
let mut rgb = rgb;
if adjust.monochrome {
let l = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
rgb = [l; 3];
}
if adjust.adjust_for_background && adjust.dark_background {
// On a dark background every colour's lightness is turned over
// (plus 20/255, capped at full), hue and saturation kept: black
// becomes white, dark red light pink. On a light background the
// colours stay as drawn.
let (h, s, l) = rgb_to_hsl(rgb);
rgb = hsl_to_rgb(h, s, (1.0 - l + 20.0 / 255.0).min(1.0));
}
if let Some((bg, fade)) = adjust.fade_before_contrast {
let f = fade.min(100) as f32 / 100.0;
for (c, b) in rgb.iter_mut().zip(bg) {
*c += (b as f32 / 255.0 - *c) * f;
}
}
if adjust.contrast < 100 {
// Lightness is pulled towards the pivot, hue and saturation kept:
// contrast 0 leaves every colour at the pivot's lightness.
let (h, s, l) = rgb_to_hsl(rgb);
let k = adjust.contrast as f32 / 100.0;
let pivot = adjust.contrast_pivot as f32 / 1000.0;
rgb = hsl_to_rgb(h, s, pivot + (l - pivot) * k);
}
rgb
}
/// The display raster with the underlay's contrast / monochrome / background
/// adjustments applied, memoised per source, page and adjustment.
pub fn adjusted_pixels(path: &str, page: &str, raster: &PdfPage, adjust: PageAdjust) -> Arc<Vec<u8>> {
@@ -260,34 +293,7 @@ pub fn adjusted_pixels(path: &str, page: &str, raster: &PdfPage, adjust: PageAdj
if px[3] == 0 {
continue;
}
let mut rgb = [px[0] as f32 / 255.0, px[1] as f32 / 255.0, px[2] as f32 / 255.0];
if adjust.monochrome {
let l = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
rgb = [l; 3];
}
if adjust.adjust_for_background && adjust.dark_background {
// On a dark background every colour's lightness is turned over
// (plus 20/255, capped at full), hue and saturation kept: black
// becomes white, dark red light pink. On a light background the
// colours stay as drawn.
let (h, s, l) = rgb_to_hsl(rgb);
rgb = hsl_to_rgb(h, s, (1.0 - l + 20.0 / 255.0).min(1.0));
}
if let Some((bg, fade)) = adjust.fade_before_contrast {
let f = fade.min(100) as f32 / 100.0;
for (c, b) in rgb.iter_mut().zip(bg) {
*c += (b as f32 / 255.0 - *c) * f;
}
}
if adjust.contrast < 100 {
// Lightness is pulled towards the pivot, hue and saturation kept:
// contrast 0 leaves every colour at the pivot's lightness.
let (h, s, l) = rgb_to_hsl(rgb);
let k = adjust.contrast as f32 / 100.0;
let pivot = adjust.contrast_pivot as f32 / 1000.0;
rgb = hsl_to_rgb(h, s, pivot + (l - pivot) * k);
}
let rgb = adjust_rgb([px[0] as f32 / 255.0, px[1] as f32 / 255.0, px[2] as f32 / 255.0], &adjust);
for (dst, c) in px[..3].iter_mut().zip(rgb) {
*dst = (c.clamp(0.0, 1.0) * 255.0).round() as u8;
}