fix(render): flag 2D overlay fills so they show in every view mode

A SOLID's filled quad and a dimension/MultiLeader text background are flat 2-D
overlays that should draw in wireframe and shaded alike, but face3d_gpu
classified fills by `!fill_tris_low.is_empty()` — and a 2-D fill at UTM scale
carries a double-single low residual for precision just like a real 3-D mesh
face. So the arrowhead fill and the "5;8" cyan text background were routed to
the 3-D buffer and only appeared in shaded mode, vanishing back to nothing on
return to wireframe.

WireModel now carries an explicit `fill_is_3d`: true only for a real surface
(PolyfaceMesh / PolygonMesh face, set in the tessellator), false for every flat
overlay fill. face3d_gpu classifies on the flag, so 2-D fills stay in the
always-visible buffer while keeping their low residual (and UTM precision).

Verified on budweiser: the `_BoxFilled` arrow SOLID and the dim '5;8' MTEXT
background both tessellate with fill_is_3d = false.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-18 15:15:24 +03:00
1 parent 015973babb
commit 50f6196594
41 files changed
+94 -6

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+3
View File
@@ -555,6 +555,7 @@ pub(crate) fn tessellate_entity(
(ins.insert_point.z) as f32,
);
let marker = WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -934,6 +935,7 @@ fn lod_stub_wire(
// LOD boundary. #19.
let stored_color = if selected { WireModel::SELECTED } else { color };
WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -1020,6 +1022,7 @@ fn lod_stub_wire_3d(
}
let stored_color = if selected { WireModel::SELECTED } else { color };
WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
+25
View File
@@ -370,6 +370,7 @@ pub fn tessellate(
None
};
elem_wires.push(WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
// MLINE dashes: A-type aligned, but the end-dash length is
@@ -652,6 +653,7 @@ pub fn tessellate(
ftl.push(lo);
}
wires.push(WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -689,6 +691,7 @@ pub fn tessellate(
fpl.push(lo);
}
wires.push(WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -733,6 +736,7 @@ pub fn tessellate(
low.push(ll);
}
wires.push(WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -758,6 +762,7 @@ pub fn tessellate(
});
}
wires.push(WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -813,6 +818,7 @@ pub fn tessellate(
(Vec::new(), Vec::new(), Vec::new())
};
out.push(WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -850,6 +856,7 @@ pub fn tessellate(
(Vec::new(), Vec::new(), Vec::new())
};
out.push(WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -884,6 +891,7 @@ pub fn tessellate(
// are empty → the early-return path above).
if !sdf_verts.is_empty() {
out.push(WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -911,6 +919,7 @@ pub fn tessellate(
if out.is_empty() {
out.push(WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -960,6 +969,7 @@ pub fn tessellate(
.map(|[kx, ky, kz]| [kx, ky, kz])
.collect();
return vec![WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -1008,6 +1018,7 @@ pub fn tessellate(
.map(|[x, y, z]| [x, y, z])
.collect();
return vec![WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -1047,6 +1058,7 @@ pub fn tessellate(
// A wide polyline arrives here: its band is pick geometry.
let (pick_tris, pick_tris_low) = points_to_ds(te.pick_tris);
return vec![WireModel {
fill_is_3d: false,
pick_tris,
pick_tris_low,
dash_from_start: false,
@@ -1088,6 +1100,14 @@ pub fn tessellate(
.map(|[x, y, z]| [x, y, z])
.collect();
let (fill_tris, fill_tris_low) = points_to_ds(te.fill_tris);
// Only a real 3-D mesh surface (PolyfaceMesh / PolygonMesh) fill
// renders shaded-only with hidden-surface depth; every other
// `fill_tris` here (a SOLID's filled quad — e.g. a `_BoxFilled`
// arrowhead) is a flat 2-D overlay visible in every view mode.
let fill_is_3d = matches!(
entity,
EntityType::PolyfaceMesh(_) | EntityType::PolygonMesh(_)
);
// Thickness walls ride on the wire that carries their edges, not
// on a wire of their own: they are pick geometry for that entity,
// and `fill_tris` below deliberately splits off into a fill-only
@@ -1108,6 +1128,7 @@ pub fn tessellate(
(Vec::new(), Vec::new(), Vec::new())
};
out.push(WireModel {
fill_is_3d: false,
pick_tris,
pick_tris_low,
dash_from_start: false,
@@ -1166,11 +1187,13 @@ pub fn tessellate(
vp_scissor: None,
fill_tris,
fill_tris_low,
fill_is_3d,
});
}
if out.is_empty() {
out.push(WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
@@ -1210,6 +1233,7 @@ pub fn tessellate(
// A wide polyline with PLINEGEN=0 arrives here.
let (pick_tris, pick_tris_low) = points_to_ds(te.pick_tris);
return vec![WireModel {
fill_is_3d: false,
pick_tris,
pick_tris_low,
dash_from_start: false,
@@ -1278,6 +1302,7 @@ pub fn tessellate(
let snap_pts: Vec<(glam::DVec3, SnapHint)> =
snap_pts.into_iter().map(|(p, h)| (p.as_dvec3(), h)).collect();
vec![WireModel {
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,