forked from 1b-agent/opencadstudio-upstream
refactor: remove dead world_offset plumbing (RTE migration is complete)
Now that geometry reaches the GPU/CPU as absolute coordinates via the double-single relative-to-eye path, world_offset is always [0,0,0]. Strip the parameter that was threaded through the whole tessellation / block- expansion / fallback / camera-decode chain and the ExpandCtx field that carried it — ~340 references across 20 files, all subtracting zero. - truck_tess: to_local / to_local_low / tessellate_* drop the offset arg; to_local is now a pure double-single split. - tessellate: offset_to_ds → points_to_ds (pure DS split); tessellate(), tessellate_entity(), fallback_geometry(), solid_wire_fallback(), entity_aabb(), expand_insert(), expand_block_meshes(), the dimension helpers (vec3_local, dimension_snap_pts, …), text_support, leader, multileader, image_model, xclip and camera_from_view all lose the param. - block_cache: ExpandCtx loses its world_offset field. - Remove the now-dead offset_snap_pts and the unused set_grid_snap. Behaviour is unchanged (the offset was zero everywhere); the compiler verifies every call site. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
1 parent
02d40bd2ec
commit
56d507fd88
20 files changed
+190
-343
No files matched your search
@@ -41,7 +41,6 @@ impl ImageModel {
|
||||
/// Returns `None` if the image file cannot be opened or decoded.
|
||||
pub fn from_raster_image(
|
||||
img: &acadrust::entities::RasterImage,
|
||||
world_offset: [f64; 3],
|
||||
) -> Option<Self> {
|
||||
let w = img.size.x;
|
||||
let h = img.size.y;
|
||||
@@ -50,9 +49,9 @@ impl ImageModel {
|
||||
// Corners come from a large insertion point plus small u/v spans.
|
||||
// Split each into double-single (high, low) f32 so the GPU keeps
|
||||
// sub-unit precision at UTM scale and after a cross-drawing paste.
|
||||
let oxv = img.insertion_point.x - world_offset[0];
|
||||
let oyv = img.insertion_point.y - world_offset[1];
|
||||
let ozv = img.insertion_point.z - world_offset[2];
|
||||
let oxv = img.insertion_point.x;
|
||||
let oyv = img.insertion_point.y;
|
||||
let ozv = img.insertion_point.z;
|
||||
let ux = (img.u_vector.x * w) as f32;
|
||||
let uy = (img.u_vector.y * w) as f32;
|
||||
let uz = (img.u_vector.z * w) as f32;
|
||||
|
||||
Reference in new issue
Block a user