forked from 1b-agent/opencadstudio-upstream
feat(layers): enforce layer lock (select/modify/fade + cursor badge)
Locked-layer objects were fully editable. Now they stay visible and snappable but are otherwise protected: - Not selectable: the five interactive pick paths (box, lasso, single click, cycling, box-release) plus SELECTALL and QSELECT skip locked entities. - Not modifiable (defense-in-depth even if a handle slips through): transform_entities, erase_entities, apply_grip and the Properties commit all skip locked entities. - Faded: entities on a locked layer render dimmed toward the background (render_style + wire tessellation); toggling lock re-tessellates. - Snap still works: locked entities are intentionally kept in the wire set (visibility_ok untouched), so object snap keeps finding them. - Feedback: a small padlock is drawn by the crosshair when hovering a locked object, and clicking one prints "Object is on locked layer …". New Scene::is_layer_locked / locked_layer_name helpers centralise the check (mirroring layer_hidden). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -1153,6 +1153,10 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
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}
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} else {
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for &handle in &handles {
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// Skip objects on a locked layer.
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if self.tabs[i].scene.is_layer_locked(handle) {
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continue;
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}
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if let Some(entity) =
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self.tabs[i].scene.document.get_entity_mut(handle)
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{
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