forked from 1b-agent/opencadstudio-upstream
feat(layers): enforce layer lock (select/modify/fade + cursor badge)
Locked-layer objects were fully editable. Now they stay visible and snappable but are otherwise protected: - Not selectable: the five interactive pick paths (box, lasso, single click, cycling, box-release) plus SELECTALL and QSELECT skip locked entities. - Not modifiable (defense-in-depth even if a handle slips through): transform_entities, erase_entities, apply_grip and the Properties commit all skip locked entities. - Faded: entities on a locked layer render dimmed toward the background (render_style + wire tessellation); toggling lock re-tessellates. - Snap still works: locked entities are intentionally kept in the wire set (visibility_ok untouched), so object snap keeps finding them. - Feedback: a small padlock is drawn by the crosshair when hovering a locked object, and clicking one prints "Object is on locked layer …". New Scene::is_layer_locked / locked_layer_name helpers centralise the check (mirroring layer_hidden). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -389,6 +389,11 @@ impl OpenCADStudio {
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_ => (None, None),
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};
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let hover_locked = tab
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.scene
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.hover_highlight
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.map(|h| tab.scene.is_layer_locked(h))
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.unwrap_or(false);
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crate::ui::overlay::selection_overlay(
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sel,
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snap_info,
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@@ -402,6 +407,7 @@ impl OpenCADStudio {
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pane_drop_rect,
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tab.pan_mode,
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self.ribbon.open_dropdown.is_some(),
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hover_locked,
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)
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};
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