forked from 1b-agent/opencadstudio-upstream
feat(layers): enforce layer lock (select/modify/fade + cursor badge)
Locked-layer objects were fully editable. Now they stay visible and snappable but are otherwise protected: - Not selectable: the five interactive pick paths (box, lasso, single click, cycling, box-release) plus SELECTALL and QSELECT skip locked entities. - Not modifiable (defense-in-depth even if a handle slips through): transform_entities, erase_entities, apply_grip and the Properties commit all skip locked entities. - Faded: entities on a locked layer render dimmed toward the background (render_style + wire tessellation); toggling lock re-tessellates. - Snap still works: locked entities are intentionally kept in the wire set (visibility_ok untouched), so object snap keeps finding them. - Feedback: a small padlock is drawn by the crosshair when hovering a locked object, and clicking one prints "Object is on locked layer …". New Scene::is_layer_locked / locked_layer_name helpers centralise the check (mirroring layer_hidden). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -130,6 +130,16 @@ impl Scene {
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let Some(e) = self.document.get_entity(h) else {
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continue;
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};
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// Never quick-select objects on a locked layer.
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if self
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.document
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.layers
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.get(&e.common().layer)
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.map(|l| l.is_locked())
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.unwrap_or(false)
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{
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continue;
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}
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if let Some(t) = type_name {
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if entity_type_name(e) != t {
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continue;
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@@ -316,6 +326,10 @@ impl Scene {
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pub fn erase_entities(&mut self, handles: &[Handle]) {
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for &h in handles {
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// Objects on a locked layer can't be erased.
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if self.is_layer_locked(h) {
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continue;
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}
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self.document.remove_entity(h);
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self.selected.remove(&h);
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self.hatches.remove(&h);
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