forked from 1b-agent/opencadstudio-upstream
fix(precision): keep typed coordinates exact in f64 (#311)
Typed values were quantized to the f32 grid before reaching the entity (e.g. a length of 2000.8 committed as 2000.8020), worsening with magnitude. The interaction point layer was all glam::Vec3 (f32). Two-layer fix: 1. Coordinate backbone -> f64. last_point, last_cursor_world, dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord, the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance paths, command-line coordinate entry and the coordinate readout all compute in f64. Screen/GPU/alignment stays f32 (snap engine, render geometry, projection, UCS-icon/viewcube drawing) with casts only at those boundaries. 2. Per-command committed storage -> DVec3. on_point already received a DVec3, but many command impls narrowed it back to f32 (let pt = pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN, INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud, wipeout, attdef, table, tolerance, array center, mview, plot_window, plus the QDIM_PLACE handler and qdim_collect_points. Preview, hit-test and rubber-band paths keep f32 at the boundary. Hatch manual boundaries are left for a follow-up: HatchModel.boundary is structurally Arc<Vec<[f32;2]>> and needs a model-level widen. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -26,7 +26,7 @@ pub fn tool() -> ToolDef {
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}
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pub struct MLeaderCommand {
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verts: Vec<Vec3>,
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verts: Vec<DVec3>,
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ucs: Mat4,
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}
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@@ -56,7 +56,7 @@ impl CadCommand for MLeaderCommand {
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}
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}
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fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
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fn on_point(&mut self, pt: DVec3) -> CmdResult {
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self.verts.push(pt);
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CmdResult::NeedPoint
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}
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@@ -75,23 +75,24 @@ impl CadCommand for MLeaderCommand {
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CmdResult::Cancel
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}
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fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> { let pt = pt.as_vec3();
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fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> {
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if self.verts.is_empty() {
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return None;
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}
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let mut pts = self.verts.clone();
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pts.push(pt);
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// Preview / rubber-band is GPU screen-space: downcast to f32 here.
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let mut pts: Vec<Vec3> = self.verts.iter().map(|p| p.as_vec3()).collect();
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pts.push(pt.as_vec3());
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Some(preview_wire(&pts))
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}
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}
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// ── Helpers ─────────────────────────────────────────────────────────────────
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fn v3(p: Vec3) -> Vector3 {
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Vector3::new(p.x as f64, p.y as f64, p.z as f64)
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fn v3(p: DVec3) -> Vector3 {
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Vector3::new(p.x, p.y, p.z)
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}
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fn build_mleader(text: &str, verts: &[Vec3], ucs: Mat4) -> MultiLeader {
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fn build_mleader(text: &str, verts: &[DVec3], ucs: Mat4) -> MultiLeader {
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// Last vertex = content/text location; remaining = leader line points
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let (leader_pts, content_pt) = verts.split_at(verts.len() - 1);
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let content_pt = content_pt[0];
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@@ -113,7 +114,7 @@ fn build_mleader(text: &str, verts: &[Vec3], ucs: Mat4) -> MultiLeader {
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let ux = ucs.transform_vector3(Vec3::X).normalize_or(Vec3::X);
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// Which side of the leader the text sits on, measured along the UCS X axis.
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let last_leader = leader_pts.last().copied().unwrap_or(content_pt);
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let to_right = (content_pt - last_leader).dot(ux) >= 0.0;
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let to_right = (content_pt - last_leader).dot(ux.as_dvec3()) >= 0.0;
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let sign = if to_right { 1.0 } else { -1.0 };
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let landing = ux * (sign as f32);
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