fix(precision): keep typed coordinates exact in f64 (#311)

Typed values were quantized to the f32 grid before reaching the
entity (e.g. a length of 2000.8 committed as 2000.8020), worsening
with magnitude. The interaction point layer was all glam::Vec3 (f32).

Two-layer fix:

1. Coordinate backbone -> f64. last_point, last_cursor_world,
   dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord,
   the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance
   paths, command-line coordinate entry and the coordinate readout all
   compute in f64. Screen/GPU/alignment stays f32 (snap engine, render
   geometry, projection, UCS-icon/viewcube drawing) with casts only at
   those boundaries.

2. Per-command committed storage -> DVec3. on_point already received a
   DVec3, but many command impls narrowed it back to f32 (let pt =
   pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing
   the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN,
   INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud,
   wipeout, attdef, table, tolerance, array center, mview, plot_window,
   plus the QDIM_PLACE handler and qdim_collect_points. Preview,
   hit-test and rubber-band paths keep f32 at the boundary.

Hatch manual boundaries are left for a follow-up: HatchModel.boundary
is structurally Arc<Vec<[f32;2]>> and needs a model-level widen.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-11 21:26:40 +03:00
1 parent 8ed10ceb2a
commit 57710eec2b
47 files changed
+699 -606

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+6 -4
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@@ -9,7 +9,7 @@
use acadrust::entities::{Dimension, DimensionLinear};
use acadrust::types::Vector3;
use acadrust::{EntityType, Handle};
use glam::{DVec3, Vec3};
use glam::DVec3;
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
@@ -67,9 +67,11 @@ impl CadCommand for QdimCommand {
CmdResult::NeedPoint
}
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
fn on_point(&mut self, pt: DVec3) -> CmdResult {
if let Step::PlaceLine { handles } = &self.step {
CmdResult::Relaunch(
// Keep the picked placement point in full f64 precision so the
// committed dimension coordinates are not quantized to f32.
format!("QDIM_PLACE {:.6} {:.6} {:.6}", pt.x, pt.y, pt.z),
handles.clone(),
)
@@ -112,8 +114,8 @@ impl CadCommand for QdimCommand {
/// Build a linear dimension between two points at the given dimension-line position.
#[allow(dead_code)]
pub fn make_linear_dim(p1: Vec3, p2: Vec3, dim_pt: Vec3) -> EntityType {
let v = |p: Vec3| Vector3::new(p.x as f64, p.y as f64, p.z as f64);
pub fn make_linear_dim(p1: DVec3, p2: DVec3, dim_pt: DVec3) -> EntityType {
let v = |p: DVec3| Vector3::new(p.x, p.y, p.z);
let mut dim = DimensionLinear::new(v(p1), v(p2));
// Determine axis: horizontal if Δx > Δz, else vertical
let dx = (p2.x - p1.x).abs();