fix(precision): keep typed coordinates exact in f64 (#311)

Typed values were quantized to the f32 grid before reaching the
entity (e.g. a length of 2000.8 committed as 2000.8020), worsening
with magnitude. The interaction point layer was all glam::Vec3 (f32).

Two-layer fix:

1. Coordinate backbone -> f64. last_point, last_cursor_world,
   dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord,
   the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance
   paths, command-line coordinate entry and the coordinate readout all
   compute in f64. Screen/GPU/alignment stays f32 (snap engine, render
   geometry, projection, UCS-icon/viewcube drawing) with casts only at
   those boundaries.

2. Per-command committed storage -> DVec3. on_point already received a
   DVec3, but many command impls narrowed it back to f32 (let pt =
   pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing
   the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN,
   INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud,
   wipeout, attdef, table, tolerance, array center, mview, plot_window,
   plus the QDIM_PLACE handler and qdim_collect_points. Preview,
   hit-test and rubber-band paths keep f32 at the boundary.

Hatch manual boundaries are left for a follow-up: HatchModel.boundary
is structurally Arc<Vec<[f32;2]>> and needs a model-level widen.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-11 21:26:40 +03:00
1 parent 8ed10ceb2a
commit 57710eec2b
47 files changed
+699 -606

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+7 -5
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@@ -6,7 +6,7 @@
// Step 2: If first point picked, pick second point to define angle vector.
use acadrust::Handle;
use glam::{DVec3, Vec3};
use glam::DVec3;
use crate::command::{CadCommand, CmdResult, DynField};
use crate::scene::model::wire_model::WireModel;
@@ -16,7 +16,7 @@ use acadrust::EntityType;
enum Step {
AngleOrFirstPoint,
SecondPoint { first_point: Vec3 },
SecondPoint { first_point: DVec3 },
}
pub struct TorientCommand {
@@ -122,7 +122,7 @@ impl CadCommand for TorientCommand {
}
}
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
fn on_point(&mut self, pt: DVec3) -> CmdResult {
match self.step {
Step::AngleOrFirstPoint => {
self.step = Step::SecondPoint { first_point: pt };
@@ -131,7 +131,7 @@ impl CadCommand for TorientCommand {
Step::SecondPoint { first_point } => {
let dx = pt.x - first_point.x;
let dy = pt.y - first_point.y;
let angle = dy.atan2(dx) as f64;
let angle = dy.atan2(dx);
self.commit_angle(Some(angle))
}
}
@@ -157,8 +157,10 @@ impl CadCommand for TorientCommand {
}
}
fn on_preview_wires(&mut self, pt: DVec3) -> Vec<WireModel> { let pt = pt.as_vec3();
fn on_preview_wires(&mut self, pt: DVec3) -> Vec<WireModel> {
let pt = pt.as_vec3();
if let Step::SecondPoint { first_point } = self.step {
let first_point = first_point.as_vec3();
vec![WireModel::solid(
"rubber_band".into(),
vec![[first_point.x, first_point.y, first_point.z], [pt.x, pt.y, pt.z]],