fix(precision): keep typed coordinates exact in f64 (#311)

Typed values were quantized to the f32 grid before reaching the
entity (e.g. a length of 2000.8 committed as 2000.8020), worsening
with magnitude. The interaction point layer was all glam::Vec3 (f32).

Two-layer fix:

1. Coordinate backbone -> f64. last_point, last_cursor_world,
   dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord,
   the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance
   paths, command-line coordinate entry and the coordinate readout all
   compute in f64. Screen/GPU/alignment stays f32 (snap engine, render
   geometry, projection, UCS-icon/viewcube drawing) with casts only at
   those boundaries.

2. Per-command committed storage -> DVec3. on_point already received a
   DVec3, but many command impls narrowed it back to f32 (let pt =
   pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing
   the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN,
   INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud,
   wipeout, attdef, table, tolerance, array center, mview, plot_window,
   plus the QDIM_PLACE handler and qdim_collect_points. Preview,
   hit-test and rubber-band paths keep f32 at the boundary.

Hatch manual boundaries are left for a follow-up: HatchModel.boundary
is structurally Arc<Vec<[f32;2]>> and needs a model-level widen.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-11 21:26:40 +03:00
1 parent 8ed10ceb2a
commit 57710eec2b
47 files changed
+699 -606

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+15 -14
View File
@@ -11,7 +11,7 @@ use acadrust::EntityType;
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::model::wire_model::WireModel;
use glam::{DVec3, Vec3};
use glam::DVec3;
// ── Ribbon definition ─────────────────────────────────────────────────────
@@ -27,7 +27,7 @@ pub fn tool() -> ToolDef {
// ── Command ───────────────────────────────────────────────────────────────
pub struct MviewCommand {
corner1: Option<Vec3>,
corner1: Option<DVec3>,
}
impl MviewCommand {
@@ -49,16 +49,16 @@ impl CadCommand for MviewCommand {
}
}
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
fn on_point(&mut self, pt: DVec3) -> CmdResult {
if let Some(c1) = self.corner1 {
let w = (pt.x - c1.x).abs() as f64;
let h = (pt.y - c1.y).abs() as f64;
let w = (pt.x - c1.x).abs();
let h = (pt.y - c1.y).abs();
if w < 1.0 || h < 1.0 {
return CmdResult::Cancel;
}
let cx = ((c1.x + pt.x) / 2.0) as f64;
let cy = ((c1.y + pt.y) / 2.0) as f64;
let cz = c1.z as f64;
let cx = (c1.x + pt.x) / 2.0;
let cy = (c1.y + pt.y) / 2.0;
let cz = c1.z;
let mut vp = Viewport::new();
vp.center = Vector3::new(cx, cy, cz);
@@ -77,17 +77,18 @@ impl CadCommand for MviewCommand {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> { let pt = pt.as_vec3();
fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> {
let pt = pt.as_vec3();
let c1 = self.corner1?;
Some(WireModel {
text_verts: Vec::new(),
name: "mview_preview".to_string(),
points: vec![
[c1.x, c1.y, c1.z],
[pt.x, c1.y, c1.z],
[pt.x, pt.y, c1.z],
[c1.x, pt.y, c1.z],
[c1.x, c1.y, c1.z],
[c1.x as f32, c1.y as f32, c1.z as f32],
[pt.x, c1.y as f32, c1.z as f32],
[pt.x, pt.y, c1.z as f32],
[c1.x as f32, pt.y, c1.z as f32],
[c1.x as f32, c1.y as f32, c1.z as f32],
],
points_low: Vec::new(),
color: WireModel::CYAN,