fix(precision): keep typed coordinates exact in f64 (#311)

Typed values were quantized to the f32 grid before reaching the
entity (e.g. a length of 2000.8 committed as 2000.8020), worsening
with magnitude. The interaction point layer was all glam::Vec3 (f32).

Two-layer fix:

1. Coordinate backbone -> f64. last_point, last_cursor_world,
   dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord,
   the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance
   paths, command-line coordinate entry and the coordinate readout all
   compute in f64. Screen/GPU/alignment stays f32 (snap engine, render
   geometry, projection, UCS-icon/viewcube drawing) with casts only at
   those boundaries.

2. Per-command committed storage -> DVec3. on_point already received a
   DVec3, but many command impls narrowed it back to f32 (let pt =
   pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing
   the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN,
   INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud,
   wipeout, attdef, table, tolerance, array center, mview, plot_window,
   plus the QDIM_PLACE handler and qdim_collect_points. Preview,
   hit-test and rubber-band paths keep f32 at the boundary.

Hatch manual boundaries are left for a follow-up: HatchModel.boundary
is structurally Arc<Vec<[f32;2]>> and needs a model-level widen.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-11 21:26:40 +03:00
1 parent 8ed10ceb2a
commit 57710eec2b
47 files changed
+699 -606

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+31 -31
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@@ -9,7 +9,7 @@
use acadrust::entities::Solid3D;
use acadrust::{primitives, EntityType};
use glam::{DVec3, Vec3};
use glam::DVec3;
use truck_modeling::Solid;
use crate::command::{CadCommand, CmdResult};
@@ -63,7 +63,7 @@ impl Shape {
pub struct PrimitiveCommand {
shape: Shape,
/// Footprint points collected so far (local/world XY, z = 0).
pts: Vec<Vec3>,
pts: Vec<DVec3>,
/// True once the footprint is set and we are collecting the height.
height_step: bool,
}
@@ -90,9 +90,9 @@ impl PrimitiveCommand {
match self.shape {
Shape::Box | Shape::Wedge => {
let d = self.pts[1] - self.pts[0];
(d.x.abs().max(d.y.abs())) as f64
d.x.abs().max(d.y.abs())
}
_ => (self.pts[1] - self.pts[0]).length() as f64,
_ => (self.pts[1] - self.pts[0]).length(),
}
.max(1.0)
}
@@ -103,23 +103,19 @@ impl PrimitiveCommand {
let (doc, solid) = match self.shape {
Shape::Box | Shape::Wedge => {
let (a, b) = (self.pts[0], self.pts[1]);
let length = (b.x - a.x).abs() as f64;
let width = (b.y - a.y).abs() as f64;
let length = (b.x - a.x).abs();
let width = (b.y - a.y).abs();
if length < 1e-6 || width < 1e-6 || height < 1e-6 {
return None;
}
if self.shape == Shape::Box {
let center = [
(a.x + b.x) as f64 / 2.0,
(a.y + b.y) as f64 / 2.0,
height / 2.0,
];
let center = [(a.x + b.x) / 2.0, (a.y + b.y) / 2.0, height / 2.0];
(
primitives::build_box(center, length, width, height),
solid_model::box_solid(center, length, width, height),
)
} else {
let origin = [a.x.min(b.x) as f64, a.y.min(b.y) as f64, 0.0];
let origin = [a.x.min(b.x), a.y.min(b.y), 0.0];
(
primitives::build_wedge(origin, length, width, height),
solid_model::wedge_solid(origin, length, width, height),
@@ -128,11 +124,11 @@ impl PrimitiveCommand {
}
Shape::Cylinder | Shape::Cone => {
let c = self.pts[0];
let r = (self.pts[1] - c).length() as f64;
let r = (self.pts[1] - c).length();
if r < 1e-6 || height < 1e-6 {
return None;
}
let center = [c.x as f64, c.y as f64, 0.0];
let center = [c.x, c.y, 0.0];
if self.shape == Shape::Cylinder {
(
primitives::build_cylinder(center, r, height),
@@ -147,11 +143,11 @@ impl PrimitiveCommand {
}
Shape::Sphere => {
let c = self.pts[0];
let r = (self.pts[1] - c).length() as f64;
let r = (self.pts[1] - c).length();
if r < 1e-6 {
return None;
}
let center = [c.x as f64, c.y as f64, 0.0];
let center = [c.x, c.y, 0.0];
(
primitives::build_sphere(center, r),
solid_model::sphere_solid(center, r),
@@ -159,12 +155,12 @@ impl PrimitiveCommand {
}
Shape::Torus => {
let c = self.pts[0];
let major = (self.pts[1] - c).length() as f64;
let minor = (self.pts[2] - self.pts[1]).length() as f64;
let major = (self.pts[1] - c).length();
let minor = (self.pts[2] - self.pts[1]).length();
if major < 1e-6 || minor < 1e-6 {
return None;
}
let center = [c.x as f64, c.y as f64, 0.0];
let center = [c.x, c.y, 0.0];
(
primitives::build_torus(center, major, minor),
solid_model::torus_solid(center, major, minor),
@@ -209,11 +205,11 @@ impl CadCommand for PrimitiveCommand {
}
}
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
fn on_point(&mut self, pt: DVec3) -> CmdResult {
if self.height_step {
// A click in the ground plane has no Z; use its distance from the
// footprint centre as the height magnitude.
let h = (pt - self.pts[0]).length() as f64;
let h = (pt - self.pts[0]).length();
return self.commit(h.max(1e-6));
}
self.pts.push(pt);
@@ -253,7 +249,7 @@ impl CadCommand for PrimitiveCommand {
Some(self.commit(h))
}
fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> { let pt = pt.as_vec3();
fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> {
if self.height_step || self.pts.is_empty() {
return None;
}
@@ -265,7 +261,7 @@ impl CadCommand for PrimitiveCommand {
// ── Footprint preview ───────────────────────────────────────────────────────
fn footprint_wire(shape: Shape, pts: &[Vec3]) -> WireModel {
fn footprint_wire(shape: Shape, pts: &[DVec3]) -> WireModel {
let mut points: Vec<[f32; 3]> = Vec::new();
if shape.radial() {
let c = pts[0];
@@ -280,21 +276,25 @@ fn footprint_wire(shape: Shape, pts: &[Vec3]) -> WireModel {
} else {
let (a, b) = (pts[0], pts[1]);
points.extend_from_slice(&[
[a.x, a.y, 0.0],
[b.x, a.y, 0.0],
[b.x, b.y, 0.0],
[a.x, b.y, 0.0],
[a.x, a.y, 0.0],
[a.x as f32, a.y as f32, 0.0],
[b.x as f32, a.y as f32, 0.0],
[b.x as f32, b.y as f32, 0.0],
[a.x as f32, b.y as f32, 0.0],
[a.x as f32, a.y as f32, 0.0],
]);
}
wire("primitive_preview", points)
}
fn circle_points(out: &mut Vec<[f32; 3]>, c: Vec3, r: f32) {
fn circle_points(out: &mut Vec<[f32; 3]>, c: DVec3, r: f64) {
const SEG: usize = 48;
for i in 0..=SEG {
let t = i as f32 / SEG as f32 * std::f32::consts::TAU;
out.push([c.x + r * t.cos(), c.y + r * t.sin(), 0.0]);
let t = i as f64 / SEG as f64 * std::f64::consts::TAU;
out.push([
(c.x + r * t.cos()) as f32,
(c.y + r * t.sin()) as f32,
0.0,
]);
}
}