refactor(text): SDF for all text kinds; remove the legacy stroke text path

SDF is the only text renderer now — the stroke path and its LOD ladder are
gone, and the remaining text kinds render as SDF glyph quads too.

- ATTDEF / ATTRIB: carry a GlyphRun so single-line attribute text renders as
  SDF (multi-line already did via layout_mtext). Tolerance / complex-linetype
  text already SDF.
- Remove `sdf_text_enabled()` (the OCS_TEXT_SDF flag / kill switch) and take
  the SDF path unconditionally everywhere: tessellate Text arm (per-group by
  GlyphRun presence), hit_test fallbacks, render gather, complex_lt, table,
  mleader.
- Delete the text LOD ladder: tess.rs baseline/greek block and the
  block_cache greek/baseline path (emit_greeked_text / emit_text_baseline),
  plus the now-dead helpers text_baseline_points / text_greek_obb_tris /
  text_obb_corners_native / mtext_line_count and the LocalWire
  text_height_local / text_obb_local fields. All text is crisp at every zoom;
  text entities are exempt from the sub-pixel stub cull.
- Fix a latent bug: block-internal SDF text was culled because its LocalWire
  aabb_local was [0,0,0,0] (no points) — fold the glyph-quad extent into
  aabb_local and exempt text_verts-carrying wires from the sub-pixel cull.
- Clear the pre-existing dead-code warnings (TextPlacement.elevation, TabKind,
  MTextRunKind::Tab).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-07 21:07:00 +03:00
1 parent 67ce45d40b
commit 5c15091e74
12 files changed
+145 -1238

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+23 -59
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@@ -492,10 +492,8 @@ pub fn tessellate_table(
// Accumulators keyed by quantised colour (+ weight for borders).
let mut fills: HashMap<[u8; 4], ([f32; 4], Vec<[f32; 3]>)> = HashMap::default();
let mut texts: HashMap<[u8; 4], ([f32; 4], Vec<[f32; 3]>, Vec<[f32; 3]>)> = HashMap::default();
// SDF cell text: glyph quads (per-vertex coloured) collected across all
// cells; emitted as one text-carrying wire at the end. Empty when SDF off.
let sdf_on = crate::scene::text::sdf_atlas::sdf_text_enabled();
// cells; emitted as one text-carrying wire at the end.
let mut text_verts: Vec<crate::scene::pipeline::text_gpu::TextVertex> = Vec::new();
let mut borders: HashMap<([u8; 4], u32), ([f32; 4], f32, Vec<[f32; 3]>)> = HashMap::default();
let mut emitted: rustc_hash::FxHashSet<(i32, i32, i32, i32)> = rustc_hash::FxHashSet::default();
@@ -713,55 +711,29 @@ pub fn tessellate_table(
} else {
entity_color
};
if sdf_on {
// SDF: glyph quads per run at its placed origin (rotation baked
// in by layout_glyph_quads), coloured by the cell's text colour.
if let Ok(mut atlas) = crate::scene::text::sdf_atlas::text_atlas().lock() {
for ts in &layout.strokes {
let Some(run) = &ts.run else { continue };
let quads = crate::scene::text::glyph_quads::layout_glyph_quads(
&mut atlas,
run.height,
run.rotation,
run.width_factor,
run.oblique,
run.tracking,
&run.font,
&run.text,
);
crate::scene::pipeline::text_gpu::push_glyph_vertices(
&mut text_verts,
&quads,
[ts.origin[0], ts.origin[1], to.z as f64],
1.0,
tcol,
0.0,
);
}
}
} else {
let entry = texts
.entry(key4(tcol))
.or_insert_with(|| (tcol, Vec::new(), Vec::new()));
let buf = &mut entry.1;
let tris_buf = &mut entry.2;
// SDF glyph quads per run at its placed origin (rotation baked in by
// layout_glyph_quads), coloured by the cell's text colour.
if let Ok(mut atlas) = crate::scene::text::sdf_atlas::text_atlas().lock() {
for ts in &layout.strokes {
let sx = ts.origin[0] as f32;
let sy = ts.origin[1] as f32;
for stroke in &ts.strokes {
if stroke.len() < 2 {
continue;
}
if !buf.is_empty() {
buf.push([f32::NAN; 3]);
}
for &[x, y] in stroke {
buf.push([x + sx, y + sy, (to.z as f64) as f32]);
}
}
for &[x, y] in &ts.fill_tris {
tris_buf.push([x + sx, y + sy, (to.z as f64) as f32]);
}
let Some(run) = &ts.run else { continue };
let quads = crate::scene::text::glyph_quads::layout_glyph_quads(
&mut atlas,
run.height,
run.rotation,
run.width_factor,
run.oblique,
run.tracking,
&run.font,
&run.text,
);
crate::scene::pipeline::text_gpu::push_glyph_vertices(
&mut text_verts,
&quads,
[ts.origin[0], ts.origin[1], to.z as f64],
1.0,
tcol,
0.0,
);
}
}
}
@@ -809,14 +781,6 @@ pub fn tessellate_table(
out.push(mk(color, pts, vec![], lw));
}
}
for (_, (color, pts, tris)) in texts {
if !pts.is_empty() {
out.push(mk(color, pts, vec![], line_weight_px));
}
if !tris.is_empty() {
out.push(mk(color, vec![], tris, line_weight_px));
}
}
// SDF cell text: one wire carrying the glyph quads (per-vertex coloured) +
// a glyph-bounds AABB (f64 accumulate → f32) so the text draws + picks;
// empty points so it adds no stroke geometry.