forked from 1b-agent/opencadstudio-upstream
refactor(text): SDF for all text kinds; remove the legacy stroke text path
SDF is the only text renderer now — the stroke path and its LOD ladder are gone, and the remaining text kinds render as SDF glyph quads too. - ATTDEF / ATTRIB: carry a GlyphRun so single-line attribute text renders as SDF (multi-line already did via layout_mtext). Tolerance / complex-linetype text already SDF. - Remove `sdf_text_enabled()` (the OCS_TEXT_SDF flag / kill switch) and take the SDF path unconditionally everywhere: tessellate Text arm (per-group by GlyphRun presence), hit_test fallbacks, render gather, complex_lt, table, mleader. - Delete the text LOD ladder: tess.rs baseline/greek block and the block_cache greek/baseline path (emit_greeked_text / emit_text_baseline), plus the now-dead helpers text_baseline_points / text_greek_obb_tris / text_obb_corners_native / mtext_line_count and the LocalWire text_height_local / text_obb_local fields. All text is crisp at every zoom; text entities are exempt from the sub-pixel stub cull. - Fix a latent bug: block-internal SDF text was culled because its LocalWire aabb_local was [0,0,0,0] (no points) — fold the glyph-quad extent into aabb_local and exempt text_verts-carrying wires from the sub-pixel cull. - Clear the pre-existing dead-code warnings (TextPlacement.elevation, TabKind, MTextRunKind::Tab). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -93,10 +93,17 @@ pub(crate) fn tessellate_entity(
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let w_px = (ab[2] - ab[0]).abs();
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let h_px = (ab[3] - ab[1]).abs();
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// Keep in sync with `cache::block_cache::MIN_PIXEL_SIZE`.
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// Text/MText have their own LOD ladder below
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// (baseline-line / greek / full) and must reach it
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// even when projected size is sub-5 px.
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let is_text = matches!(e, EntityType::Text(_) | EntityType::MText(_));
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// Text entities render as SDF glyph quads (crisp at every
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// zoom, no LOD), so they must reach the full path even at
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// sub-5 px — never substitute the stub.
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let is_text = matches!(
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e,
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EntityType::Text(_)
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| EntityType::MText(_)
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| EntityType::AttributeDefinition(_)
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| EntityType::AttributeEntity(_)
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| EntityType::Tolerance(_)
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);
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// Face3D is exempt from the sub-pixel stub: it is trivially
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// cheap to tessellate (4 corners → 2 tris), so there is no
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// cost to draw it full at any zoom, and the cube-stub
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@@ -618,137 +625,9 @@ pub(crate) fn tessellate_entity(
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let aabb = entity_aabb(e);
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// Text-specific LOD ladder, keyed off the entity's glyph height in
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// pixels (anno-scaled):
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// < 1 px → baseline line in the text's color (text-here hint)
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// 1–5 px → greeked OBB rect in the text's color
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// ≥ 5 px → full per-glyph stroke tessellation
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//
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// Applies to every entity that is "primarily a piece of text" — Text,
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// MText, ATTDEF, ATTRIB, Tolerance — so far-out drawings don't pay the
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// full glyph-tessellation cost. Composite entities (Dimension, Table,
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// MultiLeader) carry non-text geometry and have their own LOD paths.
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if let Some(wpp) = world_per_pixel {
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let text_height: Option<f64> = match e {
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EntityType::Text(t) => Some(t.height * anno_scale as f64),
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EntityType::MText(m) => Some(m.height * anno_scale as f64),
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EntityType::AttributeDefinition(a) => Some(a.height * anno_scale as f64),
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EntityType::AttributeEntity(a) => Some(a.height * anno_scale as f64),
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EntityType::Tolerance(t) => {
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// Tolerance text_height defaults to 0.18 from creation; treat
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// 0 as missing and fall back to the AutoCAD default so the
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// pixel check still kicks in for legitimately tiny dimensions.
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let raw = if t.text_height > 0.0 { t.text_height } else { 2.5 };
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Some(raw * anno_scale as f64)
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}
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_ => None,
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};
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// SDF text renders crisply at every zoom, so bypass the baseline/greek
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// LOD ladder entirely — fall through to the full path, which produces
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// the SDF glyph quads (carried on the wire) plus a snap-only wire while
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// SDF is on. Applies to every TEXT/MTEXT, top-level or composite.
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let sdf_here = crate::scene::text::sdf_atlas::sdf_text_enabled()
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&& matches!(e, EntityType::Text(_) | EntityType::MText(_));
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let text_height = if sdf_here { None } else { text_height };
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if let Some(h_world) = text_height {
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let h_px = (h_world as f32) / wpp;
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// Wrap-expanded line count for MText (Text = 1).
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let n_lines = match e {
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EntityType::MText(m) => {
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crate::entities::text_support::mtext_line_count(m, document, anno_scale)
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}
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_ => 1,
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};
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if h_px < 1.0 {
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let pts = crate::entities::text_support::text_baseline_points(e, anno_scale, n_lines);
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if pts.len() < 2 {
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return vec![];
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}
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// Skip the baseline too if the line itself projects under
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// 2 px (e.g. a 1-char text seen edge-on). All wrap lines
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// share the same baseline length, so the first segment is
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// a representative sample.
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let dx = pts[1][0] - pts[0][0];
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let dy = pts[1][1] - pts[0][1];
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let len_px = (dx * dx + dy * dy).sqrt() / wpp;
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if len_px < 2.0 {
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// Text projects to under 2 px — fall back to the
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// generic LOD stub so the entity stays visible /
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// selectable. #19. Text is 2-D in the XY plane so
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// z_min = z_max = 0 keeps the historical behaviour.
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return vec![lod_stub_wire(
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h.value().to_string(),
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entity_color,
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sel,
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aci,
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aabb,
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0.0,
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0.0,
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)];
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}
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return vec![WireModel {
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text_verts: Vec::new(),
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name: h.value().to_string(),
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points: pts,
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points_low: Vec::new(),
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color: entity_color,
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selected: sel,
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aci,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px: 1.0,
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![],
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aabb,
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plinegen: true,
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vp_scissor: None,
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fill_tris: vec![],
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fill_tris_low: Vec::new(),
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}];
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}
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if h_px < 5.0 && aabb != WireModel::UNBOUNDED_AABB {
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let fill_tris = crate::entities::text_support::text_greek_obb_tris(e, anno_scale, n_lines);
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if fill_tris.is_empty() {
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// Text greek fallback: also 2-D, keep stub at z=0.
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return vec![lod_stub_wire(
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h.value().to_string(),
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entity_color,
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sel,
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aci,
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aabb,
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0.0,
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0.0,
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)];
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}
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// Greek text renders via the face3d fill batch, which colours
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// each tri with `wire.color`. Bake the selected colour in so
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// a selected text stays highlighted across the LOD boundary.
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// hit_test's AABB fallback handles window / crossing. #19.
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let fill_color = if sel { WireModel::SELECTED } else { entity_color };
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return vec![WireModel {
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text_verts: Vec::new(),
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name: h.value().to_string(),
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points: vec![],
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points_low: Vec::new(),
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color: fill_color,
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selected: sel,
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aci,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px: 1.0,
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![],
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aabb,
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plinegen: true,
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vp_scissor: None,
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fill_tris,
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fill_tris_low: Vec::new(),
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}];
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}
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}
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}
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// TEXT / MTEXT / ATTDEF / ATTRIB / Tolerance all render as SDF glyph quads
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// (crisp at every zoom), so there is no text LOD ladder — they fall through
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// to the full tessellation path below.
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let mut bases = convert::tessellate::tessellate(
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document,
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@@ -210,8 +210,7 @@ pub fn tessellate(
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// and text into one Text object (a tolerance frame: box lines =
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// run-less, cell text = run-groups) keeps the geometry as
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// strokes and draws only the text as SDF.
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let sdf_on = crate::scene::text::sdf_atlas::sdf_text_enabled();
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for group in stroke_groups.iter().filter(|g| !(sdf_on && g.run.is_some())) {
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for group in stroke_groups.iter().filter(|g| g.run.is_none()) {
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let lx_v = group.origin[0];
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let ly_v = group.origin[1];
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let slx_v = (lx_v - ref_lx_v) * anno + ref_lx_v;
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@@ -249,12 +248,12 @@ pub fn tessellate(
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}
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// ── SDF glyph quads ──────────────────────────────────────
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// When SDF text is on, build this run's glyph quads here and
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// carry them on the wire. They ride with the wire through the
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// tess memo, hit-materialisation and (for block content) the
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// block-expand transform — no separate document-wide collector.
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// Build each run's glyph quads here and carry them on the wire.
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// They ride with the wire through the tess memo, hit-
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// materialisation and (for block content) the block-expand
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// transform — no separate document-wide collector.
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let mut sdf_verts: Vec<crate::scene::pipeline::text_gpu::TextVertex> = Vec::new();
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if sdf_on {
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{
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if let Ok(mut atlas) = crate::scene::text::sdf_atlas::text_atlas().lock() {
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// Selection tints the whole run; otherwise inline `\C`
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// colours (bin key) win, falling back to entity colour.
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@@ -309,7 +308,7 @@ pub fn tessellate(
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// guards on `text_verts`). Computed here so both the bins-empty
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// and the bins-non-empty (tolerance box + text) paths can stamp
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// it on the SDF text wire.
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let text_aabb = if sdf_on && !sdf_verts.is_empty() {
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let text_aabb = if !sdf_verts.is_empty() {
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let (mut nx, mut ny, mut xx, mut xy) =
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(f64::MAX, f64::MAX, f64::MIN, f64::MIN);
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for v in &sdf_verts {
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@@ -337,7 +336,7 @@ pub fn tessellate(
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// the drawing-window (canvas) colour, which masks geometry
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// behind the text like a wipeout. Box = glyph bounds padded
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// by (background_scale - 1) × text height.
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if sdf_on && text_aabb != WireModel::UNBOUNDED_AABB {
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if text_aabb != WireModel::UNBOUNDED_AABB {
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if let EntityType::MText(m) = entity {
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let has_fill = m.background_fill_flags & 0x03 != 0;
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let has_frame = m.background_fill_flags & 0x10 != 0;
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@@ -429,8 +428,7 @@ pub fn tessellate(
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// bounds as a separate outline wire so the text box is
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// visible for testing. The empty text wire below is left
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// untouched (still the SDF + pick target).
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if sdf_on
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&& !sdf_verts.is_empty()
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if !sdf_verts.is_empty()
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&& crate::scene::text::sdf_atlas::text_box_debug()
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{
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let [nx, ny, xx, xy] = text_aabb;
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