forked from 1b-agent/opencadstudio-upstream
refactor(text): SDF for all text kinds; remove the legacy stroke text path
SDF is the only text renderer now — the stroke path and its LOD ladder are gone, and the remaining text kinds render as SDF glyph quads too. - ATTDEF / ATTRIB: carry a GlyphRun so single-line attribute text renders as SDF (multi-line already did via layout_mtext). Tolerance / complex-linetype text already SDF. - Remove `sdf_text_enabled()` (the OCS_TEXT_SDF flag / kill switch) and take the SDF path unconditionally everywhere: tessellate Text arm (per-group by GlyphRun presence), hit_test fallbacks, render gather, complex_lt, table, mleader. - Delete the text LOD ladder: tess.rs baseline/greek block and the block_cache greek/baseline path (emit_greeked_text / emit_text_baseline), plus the now-dead helpers text_baseline_points / text_greek_obb_tris / text_obb_corners_native / mtext_line_count and the LocalWire text_height_local / text_obb_local fields. All text is crisp at every zoom; text entities are exempt from the sub-pixel stub cull. - Fix a latent bug: block-internal SDF text was culled because its LocalWire aabb_local was [0,0,0,0] (no points) — fold the glyph-quad extent into aabb_local and exempt text_verts-carrying wires from the sub-pixel cull. - Clear the pre-existing dead-code warnings (TextPlacement.elevation, TabKind, MTextRunKind::Tab). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -145,37 +145,34 @@ pub fn click_hit<'a>(
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// text boxes qualify (never some other empty wire). Lowest priority — real
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// edges and fills above always win. Prefer the tightest box so a click over
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// overlapping text picks the smallest.
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if crate::scene::text::sdf_atlas::sdf_text_enabled() {
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let mut best_area = f32::MAX;
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let mut best_box: Option<&str> = None;
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for wire in wires {
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if wire.text_verts.is_empty()
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|| !wire.points.is_empty()
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|| !wire.fill_tris.is_empty()
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|| wire.aabb == WireModel::UNBOUNDED_AABB
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{
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continue;
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}
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let [minx, miny, maxx, maxy] = wire.aabb;
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let (mut sx0, mut sy0, mut sx1, mut sy1) = (f32::MAX, f32::MAX, f32::MIN, f32::MIN);
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for (cx, cy) in [(minx, miny), (maxx, miny), (maxx, maxy), (minx, maxy)] {
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let s = world_to_screen(glam::DVec3::new(cx as f64, cy as f64, 0.0), view_rot, eye, bounds);
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sx0 = sx0.min(s.x);
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sx1 = sx1.max(s.x);
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sy0 = sy0.min(s.y);
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sy1 = sy1.max(s.y);
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}
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if cursor.x >= sx0 && cursor.x <= sx1 && cursor.y >= sy0 && cursor.y <= sy1 {
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let area = (sx1 - sx0) * (sy1 - sy0);
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if area < best_area {
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best_area = area;
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best_box = Some(wire.name.as_str());
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}
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let mut best_area = f32::MAX;
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let mut best_box: Option<&str> = None;
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for wire in wires {
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if wire.text_verts.is_empty()
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|| !wire.points.is_empty()
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|| !wire.fill_tris.is_empty()
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|| wire.aabb == WireModel::UNBOUNDED_AABB
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{
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continue;
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}
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let [minx, miny, maxx, maxy] = wire.aabb;
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let (mut sx0, mut sy0, mut sx1, mut sy1) = (f32::MAX, f32::MAX, f32::MIN, f32::MIN);
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for (cx, cy) in [(minx, miny), (maxx, miny), (maxx, maxy), (minx, maxy)] {
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let s = world_to_screen(glam::DVec3::new(cx as f64, cy as f64, 0.0), view_rot, eye, bounds);
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sx0 = sx0.min(s.x);
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sx1 = sx1.max(s.x);
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sy0 = sy0.min(s.y);
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sy1 = sy1.max(s.y);
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}
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if cursor.x >= sx0 && cursor.x <= sx1 && cursor.y >= sy0 && cursor.y <= sy1 {
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let area = (sx1 - sx0) * (sy1 - sy0);
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if area < best_area {
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best_area = area;
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best_box = Some(wire.name.as_str());
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}
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}
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return best_box;
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}
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None
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best_box
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}
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/// Like `click_hit` but returns every wire within the click threshold,
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@@ -219,32 +216,30 @@ pub fn click_hits_all<'a>(
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// wire carrying glyph quads) so selection cycling steps through text too —
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// the same discriminator/fallback `click_hit` uses. Ranked after real
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// geometry (distance = the click threshold, above every proximity hit).
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if crate::scene::text::sdf_atlas::sdf_text_enabled() {
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for wire in wires {
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if wire.text_verts.is_empty()
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|| !wire.points.is_empty()
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|| !wire.fill_tris.is_empty()
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|| wire.aabb == WireModel::UNBOUNDED_AABB
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{
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continue;
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}
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let [minx, miny, maxx, maxy] = wire.aabb;
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let (mut sx0, mut sy0, mut sx1, mut sy1) = (f32::MAX, f32::MAX, f32::MIN, f32::MIN);
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for (cx, cy) in [(minx, miny), (maxx, miny), (maxx, maxy), (minx, maxy)] {
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let s = world_to_screen(
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glam::DVec3::new(cx as f64, cy as f64, 0.0),
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view_rot,
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eye,
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bounds,
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);
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sx0 = sx0.min(s.x);
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sx1 = sx1.max(s.x);
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sy0 = sy0.min(s.y);
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sy1 = sy1.max(s.y);
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}
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if cursor.x >= sx0 && cursor.x <= sx1 && cursor.y >= sy0 && cursor.y <= sy1 {
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hits.push((CLICK_THRESHOLD_PX, &wire.name));
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}
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for wire in wires {
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if wire.text_verts.is_empty()
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|| !wire.points.is_empty()
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|| !wire.fill_tris.is_empty()
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|| wire.aabb == WireModel::UNBOUNDED_AABB
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{
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continue;
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}
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let [minx, miny, maxx, maxy] = wire.aabb;
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let (mut sx0, mut sy0, mut sx1, mut sy1) = (f32::MAX, f32::MAX, f32::MIN, f32::MIN);
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for (cx, cy) in [(minx, miny), (maxx, miny), (maxx, maxy), (minx, maxy)] {
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let s = world_to_screen(
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glam::DVec3::new(cx as f64, cy as f64, 0.0),
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view_rot,
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eye,
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bounds,
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);
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sx0 = sx0.min(s.x);
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sx1 = sx1.max(s.x);
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sy0 = sy0.min(s.y);
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sy1 = sy1.max(s.y);
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}
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if cursor.x >= sx0 && cursor.x <= sx1 && cursor.y >= sy0 && cursor.y <= sy1 {
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hits.push((CLICK_THRESHOLD_PX, &wire.name));
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}
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}
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hits.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap_or(std::cmp::Ordering::Equal));
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