fix(blocks): one base point convention for creation, redefine, insert, explode, XCLIP and REFEDIT

world = insert_point + Rot * Scale * (P - base_point). Attribute placement, EXPLODE, XCLIP storage, REFEDIT's working copy, the UCS reframe of attributes and the dynamic-block visibility grip ignored the base point and were offset by Rot*Scale*base. They now share insert_transform_with_base. Creation stores a ZERO base and redefine resets it; a no-op redefine moves nothing; the Block Definition dialog prefills the base from the definition. XCLIP filters stored by older builds keep their old displacement.
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Karim Jerbi committed 2026-10-12 04:35:19 +01:00
1 parent a456367b26
commit 5dfa41c032
17 files changed
+1447 -19

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@@ -23,8 +23,8 @@ use codec::entities::{
};
use codec::entities::{Polyline, Polyline2D};
use codec::tables::BlockRecord;
use codec::types::Vector3;
use codec::{CadDocument, EntityType, Handle};
use codec::types::{Transform, Vector3};
use codec::{CadDocument, Entity, EntityType, Handle};
use crate::command::{CadCommand, CmdResult, WorkingPlane};
use crate::entities::curve::lwpolyline_world_xy;
@@ -106,7 +106,24 @@ pub fn explode_entity(entity: &EntityType, document: &CadDocument) -> Vec<Entity
if !explodable {
vec![]
} else {
ins.explode_from_document(document)
// The codec applies only `Insert::get_transform`, which does
// not know the block's base point, so shift the definition's
// contents by -base first: get_transform(P - base) is exactly
// world = insert_point + Rot*Scale*(P - base), the placement
// the render path uses. MINSERT cells and nested references
// get the same treatment because the shift happens on the
// contents, not on the insert.
let base = crate::scene::render_graph::block_base_point(document, &ins.block_name);
let to_block = Transform::from_translation(Vector3::new(-base.x, -base.y, -base.z));
let entities: Vec<EntityType> = document
.entities_in_block(&ins.block_name)
.map(|entity| {
let mut shifted = entity.clone();
Entity::apply_transform(shifted.as_entity_mut(), &to_block);
shifted
})
.collect();
ins.explode(&entities)
.into_iter()
.map(normalize_insert_entity)
.collect()