perf(render): keep solid meshes resident

Keep all solid geometry GPU-resident during navigation. Use vertex-rate instancing, compact untextured vertices, vertex-cache ordering, and cached silhouette sources without culling geometry.
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Hakan Seven committed 2026-08-12 16:02:10 +03:00
1 parent 15ab027d70
commit 5e8221f8f1
9 files changed
+756 -1012

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@@ -67,6 +67,7 @@ iced_widget = { git = "https://github.com/iced-rs/iced.git", rev = "23604ff22ab0
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
ocs_plugin_api = { path = "crates/ocs_plugin_api", features = ["host"] }
meshopt = "0.6.2"
i18n-embed = { version = "0.16", features = ["desktop-requester"] }
rayon = "1"
open = "5"